This is a proof of concept mod for truly random locators: It shuffles the locations of wasps and mission collectibles to a random (reachable) position on the map. No constraints like near a road or anything.
The mod itself is compatible with the base game and with the Fully Connected Map 1.0.7 (pat. pend.)
This was initially to be integrated in rando at some point but promised rewrites to make it fancier keep getting delayed, so I am sharing this as-is in case people want to use it in their own mods.
If you want to try the mod on your own to play, I suggest using the "No Time Limits" hack. Otherwise you will probably find them impossible as it may shuffle things very far away.
Download the mod here: github.com/EnAppelsin/RandomLocators/releases/tag/v1.0
And view the Git repository for the code and a quick explanation on using it in your own mod: github.com/EnAppelsin/RandomLocators
Released under the MIT License
Note: To support other maps, a special .map file must be created with the valid coordinates. At the moment the tool to do so is not in a release-ready state, sorry!
True Random Locators (proof-of-concept)
Posted in SHAR: Mod Showcase
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EnAppelsin This is a proof of concept mod for truly random locators: It shuffles the locations of wasps and mission collectibles to a random (reachable) position on the map. No constraints like near a road or an