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Hit & Run Modifier

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A mod that allows you to customise each Level's "Hit & Run!" setup through Mod Settings.
By default, each Level's settings reflect the vanilla game defaults.
Requires launcher version 1.18 or higher. Compatible with the Demo version of the game as well as the full versions.


Update r1.1: Fixed credits typo and increased billboard capacity via CustomLimits to help with stability when there are many chasers.

Example chaotic gameplay:


Settings per-Level:

Chases [ON/OFF]
If disabled, a full meter will not begin a "Hit & Run!".

Vehicle [pick from list]
The "Hit & Run!" chaser vehicle. Pick from a list of every vanilla game vehicle, including both internal and English text names.

CON [text input]
The CON file path used to provide the chaser vehicle's stats, rooted in "/scripts/cars/". Defaults to the normal police vehicle one for the given Level. If set to blank, uses the CON file tied to the player-controllable version of the set chaser vehicle. If you want to force the vehicle to use the player-controllable vehicle stats of another, find the desired vehicle's internal name from the prior list (such as "sportsB" for Sports Car B) and add ".con" to the end.

Count [number input]
The amount of chaser vehicle instances to spawn during a "Hit & Run!". Ranges from 0 (no chase but the "Hit & Run!" still occurs, buggy) to 5 (potentially unstable).

Meter Decay (Exterior/Interior/Chase) [number input]
Controls the decay (drain) rate of the meter whilst outside, inside of an interior, and actively in a "Hit & Run!" respectively. Accepts decimal values; allowed values range from -100 (immediately fill the meter) to 0 (no change) to 100 (immediately drain the meter). Note that depending on the rate context, different logic is applied:
  • The Exterior decay rate is only applied after (a) the meter has been increased whilst not in a "Hit & Run!" and (b) a subsequent short pause.
  • The Interior decay rate gets applied when the player enters an interior; when they leave application ceases.
  • The Chase decay rate will be applied constantly whilst in a "Hit & Run!".

Meter Affect (Switch) [number input]
Controls the change made to the meter when the player switches vehicle/enters a vehicle for the first time for that session. Accepts decimal values; allowed values range from -100 (immediately drain the meter) to 0 (no change) to 100 (immediately fill the meter).

Fine [number input]
The amount of Coins the player is fined on being "Busted!". Must be 0 or higher. Only affects in-game logic, not the ticket graphic.

Download:

r1.1 (43KB LMLM via mega.nz)

Cool mod, if I could make a suggestion you could increase the billboard limits using the Custom Limits hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.