Forum Mod Bakery Docs

Robot Mafia - Don Bot vehicle (Beta release, spluh)

Please sign in to reply to this topic.


Once again - Inspired by "Futurama: Hit & Run"!
Yet far from perfect, cause i struggle to figure out, how to add such features like proper collision, afterburner flames, e.t.c.

Spoiler: Screenshots


Spoiler: I also wondering...
  • 1. How to add/rename *.p3d skeleton joints? (Without freaking out the game);
  • 2. What is the proper way to hide vehicle wheels? (Like in case with Frink hovercar);
  • 3. How to add afterburners and what are overall count limits? (Clueless);
  • 4. Why car doors glass transparency looks wrong (Cutting out car and chars) except the cases, when original vehicle already had doors with windows?;
  • 5. How to adjust wheel collider size? (i've probably overlooked it in *.con file);
  • 6. What does "BV" stands for in vehicle *.p3d? Like in "vehiclename_vBV" (Skeleton) or in "VehiclenameBV" (Collision object);
  • 7. How to edit vehicle collision in blender? Or how to edit it in general? (i forgor);

P.S. Decompileable mod. If the "Futurama: Hit & Run" developers consider the quality of this asset to be appropriate, I don't mind if they find a place for this vehicle in their global mod. :^)
This is insanely cool. Good job bro!
This is amazing!

Feel free to DM me on Discord if you're interested in joining the team.

jay_mate_
Aww, thank You!

Though Discord told me, that "only accepts private messages from friends".. So i've just, like, sent friend request o:
Try reaching out to: jay_mate_
Hmm... Maybe im doing something wrong, but i can't find



Spoiler: My Discord username, just in case