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Once again - Inspired by "Futurama: Hit & Run"!
Yet far from perfect, cause i struggle to figure out, how to add such features like proper collision, afterburner flames, e.t.c.
Yet far from perfect, cause i struggle to figure out, how to add such features like proper collision, afterburner flames, e.t.c.
Spoiler: Screenshots
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Spoiler: I also wondering...
- 1. How to add/rename *.p3d skeleton joints? (Without freaking out the game);
- 2. What is the proper way to hide vehicle wheels? (Like in case with Frink hovercar);
- 3. How to add afterburners and what are overall count limits? (Clueless);
- 4. Why car doors glass transparency looks wrong (Cutting out car and chars) except the cases, when original vehicle already had doors with windows?;
- 5. How to adjust wheel collider size? (i've probably overlooked it in *.con file);
- 6. What does "BV" stands for in vehicle *.p3d? Like in "vehiclename_vBV" (Skeleton) or in "VehiclenameBV" (Collision object);
- 7. How to edit vehicle collision in blender? Or how to edit it in general? (i forgor);
P.S. Decompileable mod. If the "Futurama: Hit & Run" developers consider the quality of this asset to be appropriate, I don't mind if they find a place for this vehicle in their global mod. :^)