Hi all. Got a little request for a hopefully easy mod that may already exist, even.
For a challenge run of the game, titled No Hit No Run (very cute), I’m looking for a resource or mod that will fix my character’s moving speed to a stroll. I could just slowly walk on controller, but for the sake of it being a challenge run I’d prefer to be constrained so I can’t accidentally run, or cheat.
If anyone knows where I could find resources to do this myself through the mod manager, or if this is a simple mod that could be created, I would greatly appreciate it.
Fixed Character Walking Speed
Posted in SHAR: Mod Requests
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slowpuke Hi all. Got a little request for a hopefully easy mod that may already exist, even.
For a challenge run of the game, titled No Hit No Run (very cute), I’m looking for a resource or mod that wil
Josh / Proddy Hi,
Whilst I don't believe that's possible through a LML mod, it's certainly possible through (https://github.com/Hampo/SHARMemory).
I'm not currently able to make a full app fo
Hi,
Whilst I don't believe that's possible through a LML mod, it's certainly possible through SHARMemory.
I'm not currently able to make a full app for you, but if you know C# then it'd be something like:
var p = SHARMemory.SHAR.Memory.GetSHARProcess();
while (p == null)
{
await Task.Delay(100);
p = SHARMemory.SHAR.Memory.GetSHARProcess();
}
using var sharMemory = new SHARMemory.SHAR.Memory(p);
In order to get the sharMemory instance, then it'd be messing with the CharacterTune values, found in sharMemory.Globals.CharacterTune. If I had to guess it'd be:
sharMemory.Globals.CharacterTune.DashDeceleration = 0;
sharMemory.Globals.CharacterTune.DashAcceleration = 0;
sharMemory.Globals.CharacterTune.DashBurstMax = 0;
After writing all that, I just realised they're static values and can be easily modified in something like Cheat Engine also. Assuming you're on the normal English release:
DashDeceleration=0x6C83C4DashAcceleration=0x6C83C8DashBurstMax=0x6C83CC
They're all floats.
Thanks,
Josh