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All Along… IT WAS POSSIBLE | Subtitles mod (not released, in development)

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With the help of "Proof of Concept 'Subtitles' Mod" by @Kenny Giles

I played this game just once in my life (never completed it) but i saw this subtitles issue and had to fix it, so here it is:

www.youtube.com/watch?v=yDMyYAZXC_U

This is neat, but I also think it is impossible. Can you explain how this works?

@Fluffy
I found all the dialogue MP3s and ran them through Whisper AI to get the text. Whisper kept screwing up names though, like calling Apu "Appu" lol.
I used the "Proof of Concept" mod as a starting point since it already had custom dialogue boxes working. Basically reverse-engineered how their MFK scripts trigger text and built on top of that.
Made a custom d3d8.dll that hooks the game's audio - when a dialogue plays, it shows the matching subtitle. Got the MP3 durations with PowerShell so timing is perfect.
Subtitles show up as a semi-transparent black box with white text that types out letter-by-letter (update, not showed yet). No installation, just drop the files in.
Only did Level 1 so far (141 lines). 6 more levels to go but it works perfectly now!
Heya! Just so you know, there's already been someone that transcribed all of the voice clips of the game, hope it helps you!

forum.donutteam.com/topic/3956/1