SelectMission("m0"); SetMissionResetPlayerInCar("level1_carstart"); SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;"); UsePedGroup( 0 ); AddStage(0); SetStageMessageIndex(12); AddObjective("getin", "neither"); SetObjTargetVehicle("current"); CloseObjective(); CloseStage(); AddStage(1); RESET_TO_HERE(); SetHUDIcon( "kwike" ); ShowStageComplete(); SetStageMessageIndex(131); AddObjective("goto"); SetDestination("m0_kwickemart","carsphere"); SetCollectibleEffect("wrench_collect"); CloseObjective(); CloseStage(); AddStage(1); SetHUDIcon( "kwike" ); SetMaxTraffic(2); SetStageMessageIndex(102); AddObjective("interior","neither"); SetDestination("KwikEMart", "kwik_mission_doorstar"); // use name of interiors entry locator CloseObjective(); CloseStage(); AddStage(1); SetHUDIcon( "icecream" ); SetStageMessageIndex(152); AddObjective("goto"); TurnGotoDialogOff(); SetDestination("m0_cola","icebuck"); CloseObjective(); CloseStage(); AddStage(2); AddObjective("gooutside"); TurnGotoDialogOff(); SetDestination("m0_kwickemart"); CloseObjective(); CloseStage(); AddStage(3); SetStageMessageIndex(12); AddObjective("goto", "both"); TurnGotoDialogOff(); AddStageVehicle("wiggu_v","m0_wiggu_start","NULL", "Missions\level01\M5evade.con", "wiggum"); SetDestination("wiggu_spawn", "carsphere"); CloseObjective(); CloseStage(); AddStage(3); ShowStageComplete(); SetStageMessageIndex(274); ActivateVehicle("wiggu_v","NULL","chase"); AddObjective("losetail"); SetObjTargetVehicle("wiggu_v"); SetObjDistance(150); CloseObjective(); SetStageTime(60); AddCondition("timeout"); CloseCondition(); CloseStage(); AddStage("final"); SetHUDIcon("simpsons"); SetStageMessageIndex(217); AddObjective( "goto" ); SetDestination( "m0_home", "carsphere"); CloseObjective(); CloseStage(); CloseMission();
Crashing when meeting the car you need to evade
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DouglasColvin SelectMission("m0");
SetMissionResetPlayerInCar("level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
UsePedGroup( 0 );
AddStage(0);
SetStageMe
1561 Have you made the locator for m0_wiggu_start?
Also you should have the AddStage(final); in there somewhere
Have you made the locator for m0_wiggu_start?
Also you should have the AddStage(final); in there somewhere
Also you should have the AddStage(final); in there somewhere
Loren SetObjTargetVehicle("skinn_v");
Fix this and it should work.
SetObjTargetVehicle("skinn_v");Fix this and it should work.
DouglasColvin I added the locator to the mission's .p3d, and I was planning on that until this actually
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses
I added the locator to the mission's .p3d, and I was planning on that until this actually
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses
I didn't even notice that, thank you Loren. That fixed it. Time to get new glasses