m2sdi.mfk
SelectMission("m2sd"); // m1sd
SetMissionResetPlayerOutCar("m2_marge_2","m2_margecar_2");
SetDynaLoadData("l4z7.p3d;l4r6.p3d;l4r7.p3d;");
UsePedGroup(6);
AddStage(0);
SetMaxTraffic(3);
SetStageMessageIndex(33);
SetHUDIcon("cemetery")
AddObjective("goto");
AddNPC("bart","m4_moleman_sd");
SetDestination("m5_graveyard");
SetStageTime(30);
CloseObjective();
CloseStage();
AddStage(1);
SetStageMissionIndex(25);
SetHUDIcon("lisa");
AddObjective("timer");
SetDurationTime(3);
CloseObjective();
CloseStage();
AddStage(2);
SetStageMissionIndex(26);
SetHUDIcon("bart");
AddObjective("timer");
SetDurationTime(3);
CloseObjective();
CloseStage();
AddStage(3);
SetStageMissionIndex(27);
SetHUDIcon("lisa");
AddObjective("timer");
SetDurationTime(3);
CloseObjective();
CloseStage();
AddStage("final");
SetStageMissionIndex(28);
SetHUDIcon("bart");
AddObjective("timer");
SetDurationTime(3);
CloseObjective();
CloseStage();
CloseMission();
m2i.mfkSelectMission("m2"); // m1
SetMissionResetPlayerInCar("m5_graveyard");
SetDynaLoadData("l4z7.p3d;l4r6.p3d;l4r7.p3d;");
UsePedGroup(6);
AddStage(0); // find the armored car
SetMaxTraffic(5);
SetStageMessageIndex(29);
AddObjective("goto");
SetDestination("m5_grampa_sd", "carsphere");
SetCollectibleEffect("wrench_collect");
CloseObjective();
AddCondition("outofvehicle");
SetCondTime( 10000 );
CloseCondition();
AddCondition( "damage" );
SetCondMinHealth( 0.0 );
SetCondTargetVehicle( "elect_v" );
CloseCondition();
CloseStage();
AddStage(1);
SetStageMessageIndex(30);
SetMaxTraffic(3);
ActivateVehicle("cArmor","NULL","target");
SetVehicleAIParams( "cArmor", -10, -9 ); // <=== name, min, max; 0,1 = really dumb, no shortcuts
AddStageWaypoint( "m2_waypoint1" );
AddStageWaypoint( "m2_waypoint2" );
AddStageWaypoint( "m2_waypoint3" );
AddStageWaypoint( "m2_waypoint4" );
AddStageWaypoint( "m2_waypoint5" );
AddStageWaypoint( "m2_waypoint6" );
AddStageWaypoint( "m2_waypoint1" );
AddStageWaypoint( "m2_waypoint2" );
AddStageWaypoint( "m2_waypoint3" );
AddStageWaypoint( "m2_waypoint4" );
AddStageWaypoint( "m2_waypoint5" );
AddStageWaypoint( "m2_waypoint6" );
AddObjective("destroy");
SetObjTargetVehicle("cArmor");
CloseObjective();
AddStageTime(210);
AddCondition("timeout");
//SetHitNRun();
CloseCondition();
AddCondition("outofvehicle");
SetCondTime( 10000 );
CloseCondition();
AddCondition( "damage" );
SetCondMinHealth( 0.0 );
SetCondTargetVehicle( "elect_v" );
CloseCondition();
ShowStageComplete();
CloseStage();
m2l.mfkLoadP3DFile( "art\missions\level01\m2.p3d" );
LoadDisposableCar( "art\cars\cArmor.p3d","cArmor","AI" );
m2sdl.mfkLoadP3DFile( "art\frontend\dynaload\images\msnicons\char\lisa.p3d" );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\bart.p3d" );
LoadP3DFile( "art\frontend\dynaload\images\msnicons\location\cemetery.p3d" );
thanks,
hipporeno