Update on June 5th, 2018
This tutorial has been moved to the Donut Team Documentation website and can now be found here.
If you're interested in the old version for whatever reason, it can be found at Archive.org.
A Guide to Meta.ini
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Loren Update on June 5th, 2018
This tutorial has been moved to the Donut Team Documentation website and can now be found here.
If you're interested in the old version for whatever reason, it can be fo
Loren Bumping as this guide is now public.
Bumping as this guide is now public.
archieharrison Looks good ill give it a go :D
Looks good ill give it a go :D
Loren Updated this guide to include the following new properties added in Lucas' Simpsons Hit & Run Mod Launcher 1.11:
- DefaultLanguageFrench
- DefaultLanguageSpanish
- DefaultLanguageGerman
Updated this guide to include the following new properties added in Lucas' Simpsons Hit & Run Mod Launcher 1.11:
- DefaultLanguageFrench
- DefaultLanguageSpanish
- DefaultLanguageGerman
- DefaultLanguageFrench
- DefaultLanguageSpanish
- DefaultLanguageGerman
archieharrison How do I complile my mod?
I have this set up at the bottom of my meta file:
OutputPath=CoolMod.lmlm
but how do I actually compile it
How do I complile my mod?
I have this set up at the bottom of my meta file:
[Compile]
OutputPath=CoolMod.lmlm
but how do I actually compile it
I have this set up at the bottom of my meta file:
[Compile]
OutputPath=CoolMod.lmlm
but how do I actually compile it
DouglasColvin Open Luca's mod launched, right click your mod, and click Compile. It'll be in the mod folder
Open Luca's mod launched, right click your mod, and click Compile. It'll be in the mod folder
archieharrison Cool thank you :D
could you please add it to the bottom of the tutorial.
Cool thank you :D
could you please add it to the bottom of the tutorial.
could you please add it to the bottom of the tutorial.
ZepherZaper how do you decompile it to the original files if you want to work on your mod after you compile it into a lmlh file?
how do you decompile it to the original files if you want to work on your mod after you compile it into a lmlh file?
Fluffy You can not decompile a mod without compiling with the ability to do so beforehand. If you work on a mod, you should keep the source code forever. I suggest storing your mods on Dropbox. You can downl
You can not decompile a mod without compiling with the ability to do so beforehand. If you work on a mod, you should keep the source code forever. I suggest storing your mods on Dropbox. You can download Dropbox with an additional 500mb by using this link.
If you want your mod to be decompilable by anyone, you can add this to your Meta.ini:
If you want your mod to be decompilable by anyone, you can add this to your Meta.ini:
[Compile] Decompilable=1