Forum Mod Bakery Docs
Port Mario 64 world
ollymelhuish replied to their own topic 5 years ago
would it be possible to port Mario 64 world?? i am not a modder so i would have no clue whatsoever. it would be pretty cool though
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3 replies
Blood and Gore mod
BarrioMan replied to their own topic 5 years ago
Could someone make a Blood and Gore mod? I think it would be really funny.
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2K views
3 replies
Driverless Traffic Cars
FierceSnowing replied to Durtvan's topic 5 years ago
can someone make a mod where the "dummy" drivers of the traffic cars are removed whilst keeping the dark part inside them?
2 likes
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5 replies
3 Vehicles Mods
[Deleted User] replied to Bardock's topic 5 years ago
1-Razor Scooter Link here https://vendimageuploadcdn.global.ssl.fastly.net/q95/vend-images/product/original/4/a/4a4a7de76904a34903bea9a2eab09b043cb353a8.jpg 2-Vespa Link here http://scootercommunity.com.au/forums/storage/5/91858/ELECTRIC-BLUE-GTS.jpg 3-Aero-X Link here https://inhabitat.com/wp-conte
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2K views
1 replies
Possible random route missions?
Barna replied to their own topic 5 years ago
Is it possible to create a mod where there are the same tasks, but each time the given car goes on a randomly different route, towards a different destination? I thought mainly of follow-up and car destroy tasks.
2 likes
2K views
2 replies
Tips for Setting Mods 2.
Barna replied to their own topic 6 years ago
Hi. I'm back, and I came with some ideas :) A couple of weeks ago I posted on "Tips for setting mods" named topic, and I have some new ideas for Setting Mods. Tips: - Turn off all wrench collects. - Turn off all wasps. - The character is always sprinting, if we turn on, or increase the character's s
1 like
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2 replies
Donut Mod / Project Donut version 1.0.1/1.1.0 (2013)
Dean made this topic 6 years ago
Hi everyone. I am looking for this version of Project Donut released (it seems) in the last months of 2013. I have a version labeled 1.0.1, although it is completely broken and crashes when starting any mission. Plus, it lacks texture changes that I saw in old gameplay videos, so it either is a very
1 like
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0 replies
Tips for Setting Mods
Barna replied to their own topic 6 years ago
Hello. I have some (I think) very good ideas that I would like to share. I don't know that I put the question in the right place (Mod Requests). Unfortunately, I don't yet have the knowledge to be able to do a Mod alone, but I can help others with my ideas. First I would like to share my Setting Mod
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2 replies
The Simpsons Hit & Run Henchmen Mod (Local Co-Op)
Addy replied to Valinidy's topic 6 years ago
The Simpsons Hit & Run has aged well with time it seems, and the Modding Community has continued its well-defined legacy with their wacky and unique inventions. I respect and support those who contribute in thought and execution of any game that is out there – especially those here at the Donut Team
4 likes
6K views
1 replies
P3D LUA interface [CustomFiles / Mod Resource request]
Josh / Proddy replied to duffhause's topic 6 years ago
I accidently posted this early woops :p A small request which would be awesome, would be to have some sort of way to interact and edit p3ds with some custom interface. for example you could do things like Shaders = GetChunks("0x11000") --Shaders for i = 1,#Shaders do if Shaders.Name == "metal" then
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2 replies