How to add custom sounds?
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Zumbee4life Hi. I've been trying to add custom sounds for Krusty because I wanted to add him as a driver. I have the sound files I want him to use but I don't know what to do with them. I already set th
Hi. I've been trying to add custom sounds for Krusty because I wanted to add him as a driver. I have the sound files I want him to use but I don't know what to do with them. I already set them all to 24000hz. I am not sure how to add sounds into mods. Any help would be appreciated and thanks in advance.
Loren You have to use the RSD Editor and import you WAV file into an existing RSD (which you can get from one of the game's RCF files).
What type of sounds are you trying to edit? I can help you edit
You have to use the RSD Editor and import you WAV file into an existing RSD (which you can get from one of the game's RCF files).
What type of sounds are you trying to edit? I can help you edit them if you give some more information.
What type of sounds are you trying to edit? I can help you edit them if you give some more information.
Zumbee4life I'm trying to add more sounds for Krusty because I feel he doesn't have enough sounds already
I'm trying to add more sounds for Krusty because I feel he doesn't have enough sounds already
Loren You would have to import them like I said above then edit sound\scripts\dialog.spt and add more daSoundResourceDatas for Krusty's dialog. That's relatively straightforward to do if you look
You would have to import them like I said above then edit sound\scripts\dialog.spt and add more daSoundResourceDatas for Krusty's dialog. That's relatively straightforward to do if you look at existing ones but I can get more detailed if you'd like.
Zumbee4life Where am I supposed to get dialog.spt from and what is daSoundResourceDatas?
Where am I supposed to get dialog.spt from and what is daSoundResourceDatas?
TheKraken Extract scripts.rcf in the games directory.
http://i.imgur.com/LeFVGcP.png
Extract scripts.rcf in the games directory.
Zumbee4life I take it after I edit the spt file I put the sounds into the rcf, right?
I take it after I edit the spt file I put the sounds into the rcf, right?
TheKraken Put the dialog.spt to CustomFiles/sound/scripts. Do not put it into dialog.rcf.
Put the dialog.spt to CustomFiles/sound/scripts. Do not put it into dialog.rcf.
Zumbee4life Geez, dialog.spt is quite confusing. How do I actually add daSoundResourceDatas? I am basically lost.
Geez, dialog.spt is quite confusing. How do I actually add daSoundResourceDatas? I am basically lost.
TheKraken create daSoundResourceData named *
* basically dictates the function of the sound.
For example W_Air_Hib_01 is something that hibbert says when he is in the air in a car.
AddFilename ( "**"
create daSoundResourceData named *
* basically dictates the function of the sound.
For example W_Air_Hib_01 is something that hibbert says when he is in the air in a car.
AddFilename ( "**" )
Means what file it will use (To direct it to a custom file in CustomFiles/sound/dialog use sound/dialog/*.rsd(the * being the filename of your choosing.))
I have no idea what 1.000000 or SetStreaming does.
* basically dictates the function of the sound.
For example W_Air_Hib_01 is something that hibbert says when he is in the air in a car.
AddFilename ( "**" )
Means what file it will use (To direct it to a custom file in CustomFiles/sound/dialog use sound/dialog/*.rsd(the * being the filename of your choosing.))
I have no idea what 1.000000 or SetStreaming does.