Lucas' Simpsons Hit & Run Mod Launcher 1.18 (+SHAR MP 12)
Lucas' RadMusic Script Builder 1.1
3D Phone Booth Previews 1.0
Additional Characters Framework 2.0
Demonstration Mod 1.0
Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.18
This is a colossal update so we hope you brought a snack.
Launcher Window
General
Added a "-launchersettings" command line argument that will launch the launcher directly into Launcher Settings.
Added an unhandled exception handler so the Launcher will provide helpful information instead of crashing.
Added "Game Install Virtual Store" to the "Open..." menu.
Changed how the account window is displayed when launching the Mod Launcher for the first time.
Changed the order that pressing the tab key cycles through the controls on various windows to be more appropriate.
Changed the progress bar when loading mods to no longer ease instead of waiting half a second for it to catch up.
Fixed a crash on Wine when selecting mods.
Fixed a random crash when communicating with the Donut Team website for Donut Team Account Integration.
Fixed an issue where adding an individual LMLM file in Launcher Settings caused it's Title (if there's no Title) and InternalName (if there's no InternalName) to include the LMLM file extension.
If you have mods affected by this issue, you will need to remove and re-add them.
Fixed the main window not being focused sometimes after loading mods.
Improved some error messages to be more specific.
Made changing the selected mod(s) smoother.
Made "Saved Games" in the "Open..." menu show "Mod Launcher" in brackets if "Always Keep Saved Games Seperate" is enabled.
Made "Saved Games" and "Screenshots" options in the "Open..." menu show the current Main mod's name in brackets (if one is enabled).
Made mods compiled with no properties in their Miscellaneous section of their Meta.ini able to load.
Made scanning mod files only include stuff that would be included when compiling (including custom rules in a mod's Compile section).
Made the entire launcher properly support different DPIs.
Made the loading window have the Mod Launcher icon in it's caption.
Made the mod launcher support reading command line arguments out of the "CommandLine.txt" placed next to it (if one exists).
Command line arguments specified in this file should be separated by new lines.
When compiling one or more mods, there will now be a window with a cancel button instead of freezing the main window.
Mods List
This part of the launcher sees a signifigant change in this update.
Introducing Pages! This divides mods and hacks into the "General", "Setting" and "Developer" tabs.
There's also an "Unreleased" tab which only shows up if there are mods in it. You can use this tab to hide a top secret mod from prying eyes by adding this line to your the Miscellaneous section of a mod:
Unreleased=1
If you're not a fan, this can be disabled by right-clicking the mods list and unticking "Pages" to use the old mods list.
There were also these changes to the Mods list:
Added a setting to show enabled mods first in the right-click menu of the Mods list.
Added an "Enabled Non-favourites" category.
Added the ability to reload individual mod(s) by right clicking them.
Not supported on Frameworks at this time.
Made it so the "Output Path Only" and "Decompilable Only" right-click options are not remembered when restarting the Mod Launcher.
Made the mods list update before the mod load error message is shown.
Made the watermark work on Windows XP.
Made ticking and unticking multiple mods smoother.
Mod Information
Made file sizes of mods show 2 decimal places instead of 3 significant figures with the potential of exponents.
Made mod information not show a "Miscellaneous" category if no categories are defined.
Made mod information show "No information provided." if the mod provides none.
Launcher Settings
Launcher settings got a complete redesign in this version. There were also the following additions and changes:
Added "Show Message on Crash" to the Game tab.
Added "Donut Team Account Integration Support" to the Launcher tab.
If you're opted in, this setting can be used to temporarily opt out without removing your credentials.
This fully disables this functionality including the button on the main window.
Added "Close to Tray" to the Launcher tab.
Added "DPI Aware" to the Launcher tab. This makes the Launcher DPI Aware on Windows 7 or newer.
Made "Terminate on Crash" not work if a debugger is attached to the game.
Made clicking "OK" on the Launcher Settings window only reload mods if any settings that affect mods were changed.
Made it so licenses are listed in alphabetical order.
Mod Configuration (Meta.ini)
Added the "LegacyResource" section which allows mods to supersede other mods.
Added support for multiple internal names.
Added support for "Colour" settings. These aren't very useful for mods at this time.
Made the "Default" property on "Text" settings optional instead of crashing if it's missing.
Hack: 3D Phone Booth Preview Support
Added this new hack. This hack adds support for 3D Car Previews in the Phone Booth (similar to those found in Car Shops).
Added the "PreviewScale" property. This allows you to set a custom scale for the car when it's in a car shop.
Hack: Custom Car Shop Support
Removed this hack. See the Custom Shop Support section below.
Hack: Custom Files
Added a third argument to the "DirectoryGetEntries" function called "EndToStart" which returns the list of files and folders in reverse order.
Hack: Custom Shop Support
Added this new hack. This hack allows you to specify custom NPCs for car shops and allows you to blacklist or whitelist sars and skins at specific phone booths and skin shops respectively.
Made it so the game won't get corrupt when trying to add more than 60 car health values to the save file. It now shows an assert message when trying to add more than 60 (except for when the mod is being used in Multiplayer).
Removed the assert when trying to add more than 60 reward cars.
Removed the limit of 64 reward cars.
NOTE: There is still a limit of 64 cars in one phonebooth but you can use CustomShopSupport to spread the cars across multiple phonebooths.
Hack: Increased Video Resolution Support
This hack now removes memory restrictions when playing RMV files.
Hack: Modern Computer Support
Made non-english versions of the game use 200,000hz as the maximum sample rate like the Release English version instead of 100,000hz.
Hack: NVIDIA Highlights
Added this new hack.
This hack adds support for NVIDIA Highlights.
Information on what this feature is can be found here.
Hack: Ogg Vorbis Support
Added this new hack.
This hack adds support for using Ogg files in place of RSD files.
Fixed an issue where the default screenshot sound did not work on Windows XP.
Fixed this hack failing to take screenshots on Wine or Oracle VM VirtualBox Guest Additions.
Other Additions & Changes
The following hacks were moved to the new Settings page:
Aspect Ratio Support
Borderless
Bug Fixes
Discord Rich Presence
Flippable Cars
Frame Limiter
HUD Map Ignore Player Height
Interior Jumping
Interior Kicking
Interior Sprinting
Multiple Instance Support (no longer hidden by default)
No Automatic Saved Game Load
No Cheats (no longer hidden by default)
No Fast Car Reset
No Inactive Dynamic Object Collisions
No Introduction Movies
No Jump Limit
No Mission Start Cameras
No Time Limits
Replayable Bonus Missions
Resizable Window
Screenshots
Unlock All Missions
The following mods were moved to the new Settings page:
No HUD
No Traffic
Repair Car On Reset
Speedometer
Text Names
Unlock All Rewards
The following hacks were moved to the new Developer page:
Console
Debug Checkes
Debug Hashes
Debug Test (no longer hidden by default)
Debug Text
The following new hacks were added to the Settings page:
Force Mission Select Level Reload
No Cursor Until Mouse Move
No Mute on Defocus
No Pause on Defocus
Skip Main Menu
Skippable Start Cameras
Starting Coins
Changelog for SHAR MP 12
General
Now based on Lucas' Simpsons Hit & Run Mod Launcher 1.18.
Changed it so the R key no longer deletes the mission icon on the HUD map. This also means the R key used to cycle debug pages in Debug Text is now re-enabled.
Improved synchronization of car rotations.
Improved synchronization of entering and exiting vehicles.
Now includes "npd.cho" and "npd_a.p3d" from Multiplayer Cars and Characters so every character has proper animations.
Settings
Added "Low Bandwidth" to the Server tab. This makes the client communicate with the server using the old tick-rate of 10.
Added "Play Offline" to the Server tab. This makes it so you can play by yourself without being connected to the server.
This is useful for testing secret stuff and multiplayer checks in your mod without having to use the actual server to do so.
Debug Pages for Debug Text
RakNet Page
Added "Actual bytes per second" which shows the combined total of "Actual bytes per second sent" and "Actual bytes per second received".
Added "Total bytes" which shows the combined total "Total bytes sent" and "Total bytes received".
Changed it so totals update continuously instead of every second.
Changed the formatting of bytes. They now shows in KB, MB, etc.
"resync" Page
Added this page.
Changelog for Lucas' RadMusic Script Builder 1.1
Added support for FLAC and Ogg files.
3D Phone Booth Previews Mod
This is a new mod that showcases the new "3D Phone Booth Preview Support" hack.
Simply enable this mod and the phone booth will have 3D previews.