How do you relink the audio files to the car after you decompile it?
I don't like replacers so I kind of set it as its own model but in doing so I screwed up all the sounds, Is there an easy way to link them back together? Thanks
Jimmy Gibbs Jr.'s Race Car Mod - v1.0.2
Posted in SHAR: Mod Showcase
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Sonzai How do you relink the audio files to the car after you decompile it?
I don't like replacers so I kind of set it as its own model but in doing so I screwed up all the sounds, Is there an easy wa
[deleted user] You would need to add an entry for your new car in 'cartune.spt', located in 'Modname\CustomFiles\sound\scripts'. Look at another car's entry to get an idea.
You would need to add an entry for your new car in 'cartune.spt', located in 'Modname\CustomFiles\sound\scripts'. Look at another car's entry to get an idea.
Sonzai I replaced my original games car_tune.spt with his, everything looked the same but with the exception of the new "racecar" entry. Everything looks normal.
(Sorry if I'm not allowed to
I replaced my original games car_tune.spt with his, everything looked the same but with the exception of the new "racecar" entry. Everything looks normal.
(Sorry if I'm not allowed to do this)
create carSoundParameters named racecar
{
SetEngineClipName ( "cHears_car" )
SetEngineIdleClipName ( "cHears_car" )
SetDamagedEngineClipName ( "fire" )
SetHornClipName ( "cCellB_horn" )
SetReversePitchCapKmh ( 50.000000 )
SetReversePitchRange ( 0.600000 1.200000 )
SetIdleEnginePitch ( 0.320000 )
SetShiftPoint ( 1 0.010000 )
SetShiftPoint ( 2 0.620000 )
SetShiftPoint ( 3 0.930000 )
SetShiftPoint ( 4 1.000000 )
SetShiftPoint ( 5 1.000000 )
SetGearShiftPitchDrop ( 1 0.530000 )
SetGearShiftPitchDrop ( 2 0.610000 )
SetGearShiftPitchDrop ( 3 0.570000 )
SetGearShiftPitchDrop ( 4 0.410000 )
SetGearShiftPitchDrop ( 5 0.390000 )
SetAttackTimeMsecs ( 133.000000 )
SetDelayTimeMsecs ( 30 )
SetDecayTimeMsecs ( 267.000000 )
SetGearPitchRange ( 1 0.340000 1.710000 )
SetGearPitchRange ( 2 0.700000 1.650000 )
SetGearPitchRange ( 3 1.020000 1.600000 )
SetGearPitchRange ( 4 1.220000 1.500000 )
SetGearPitchRange ( 5 1.170000 1.320000 )
SetDecayFinishTrim ( 0.660000 )
SetDownshiftDamperSize ( 0.110000 )
}
Idk know what's wrong, everything looks right :l
(Sorry if I'm not allowed to do this)
create carSoundParameters named racecar
{
SetEngineClipName ( "cHears_car" )
SetEngineIdleClipName ( "cHears_car" )
SetDamagedEngineClipName ( "fire" )
SetHornClipName ( "cCellB_horn" )
SetReversePitchCapKmh ( 50.000000 )
SetReversePitchRange ( 0.600000 1.200000 )
SetIdleEnginePitch ( 0.320000 )
SetShiftPoint ( 1 0.010000 )
SetShiftPoint ( 2 0.620000 )
SetShiftPoint ( 3 0.930000 )
SetShiftPoint ( 4 1.000000 )
SetShiftPoint ( 5 1.000000 )
SetGearShiftPitchDrop ( 1 0.530000 )
SetGearShiftPitchDrop ( 2 0.610000 )
SetGearShiftPitchDrop ( 3 0.570000 )
SetGearShiftPitchDrop ( 4 0.410000 )
SetGearShiftPitchDrop ( 5 0.390000 )
SetAttackTimeMsecs ( 133.000000 )
SetDelayTimeMsecs ( 30 )
SetDecayTimeMsecs ( 267.000000 )
SetGearPitchRange ( 1 0.340000 1.710000 )
SetGearPitchRange ( 2 0.700000 1.650000 )
SetGearPitchRange ( 3 1.020000 1.600000 )
SetGearPitchRange ( 4 1.220000 1.500000 )
SetGearPitchRange ( 5 1.170000 1.320000 )
SetDecayFinishTrim ( 0.660000 )
SetDownshiftDamperSize ( 0.110000 )
}
Idk know what's wrong, everything looks right :l
Sonzai For some reason, it started working today... the only thing I changed was loading up the audio files in the RCF explorer.
And Thanks for the help -_-
For some reason, it started working today... the only thing I changed was loading up the audio files in the RCF explorer.
And Thanks for the help -_-
And Thanks for the help -_-
[deleted user] Sorry for the lack of help on this issue. I actually just created my first custom car with it's own index today, so I'm pretty much at the same point you are. Many of our users don't ch
Sorry for the lack of help on this issue. I actually just created my first custom car with it's own index today, so I'm pretty much at the same point you are. Many of our users don't check this forum much but are active on our discord. Perhaps you could check there next time you need assistance?
Swifty Stardust Okay, this is pretty cool. Definitely going to have to download this.
Okay, this is pretty cool. Definitely going to have to download this.