Forum Mod Bakery Docs
How can I prevent the windows from making the entire vehicle transparent
[Deleted User] replied to their own topic 5 years ago
In my Family Sedan (modified), the windows make it so you can only see the wheels when looking through the windows. How can I fix this?
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Lucas' Simpsons Hit & Run Mod Launcher 1.23.6, SHAR MP 32 and Save States Testing Build #6 are now available
Donut Team made this topic 5 years ago
Hey everybody, we have another small update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.23.6 Highlights Hack Support: Fancy new assert messages that provide a bit more information and save crash dumps. Bug Fixes: A new bug fix related to the phone booth camera pan. This feat
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How can I add custom cars, without the game crashing
[Deleted User] made this topic 5 years ago
It's a hit or miss when I try adding my own cars. What can I do?
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Fake Phone Booth 1.1
Surreal Bot replied to their own topic 5 years ago
It's a phone booth, right? Well yes and no. This vehicle replaces the Duff Truck. DOWNLOAD HERE?! Fun Fact(s) I originally used a cylinder with flat ends for collision. Whenever I drove into a ramp, it would frequently bounce the phone booth back for no reason even if there's no wall and if I was mo
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Where can I find the Pure3D Files for Donut Mod (4) Cars?
Fluffy replied to [Deleted User]'s topic 5 years ago
It's not decompilable and these files aren't anywhere to be found. Where can I get this for just to play around with (and to modifiy :) of course.)?
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How can I add smoke to any car (Smoke elements from the back of the Gremlin or CBF Homer)
Darrus replied to [Deleted User]'s topic 5 years ago
How can I add the smoke emitters to any car. The specific car I'd like to add this to is the Canyonero and Family Sedan? It would be greatly appreciated if you could help me. Thanks!
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How can I prevent items from other cars appearing in other cars
[Deleted User] replied to their own topic 5 years ago
A weird phenomenon I see with my custom cars is that say if I delete the file for hovercar front hood, or passenger door, it just replaces it with say the cop car or malibu stacy hood. I don't get it, this also happens with my other Family Sedan Cola Car where the extras file from the cop car appear
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Louie's Taxi Missions
ManLikeAndo replied to their own topic 5 years ago
Hi, I'm having trouble with Donut Mod 4 in the sense that every time I try and play Louie's taxi missions in Level 1, the game crashed when it launches the mission loading screen. It then pops up saying there's been an error in executing an Lua file? Can anyone help? Thanks:)
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Permanent Hit and Run Mod
Josh / Proddy replied to EnAppelsin's topic 5 years ago
A new challenge mod that gives you permanent hit & run for the whole game. Adds a lot of challenge and comedy. Watch LiquidWifi attempting it here It is recommended you use the 'Starting Coins' hack to give yourself a lot of cash, as you will get busted a lot. Hack In order to not lose Hit & Run by
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Road Rage Returns: Driving traffic vehicles
[Deleted User] replied to Ferruccio&Enzolive's topic 5 years ago
Hello again. Just thought I would say that as much as I enjoy Road Rage Returns, a few things seem to have changed; With using cars found driving the streets, just one of them seems to be drivable; that one is the coupe. Photo property of IGCD. Thank you for understanding.
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How can I open .p3d files (cars), or .xml files, in Blender?
[Deleted User] replied to their own topic 5 years ago
The tutorial that I found that opens this file in Blender says that you need an addon I have downloaded (Lucas's XML file addon for blender) and extracted it to the "addons" folder. It still doesn't open the file. Can someone help me out? (the tutorial I meant by the tutorial on how to make custom c
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How do i change the mission text?
alexbro29 replied to their own topic 5 years ago
Hello everyone! I was wondering how do you change the mission description text and can it be possible? Many thanks.
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External Process Communication
Loren replied to Josh / Proddy's topic 5 years ago
This was originally requested and debated in the Discord, but was advised to also be posted here. Currently, the only "safe" method of external communication in a mod is to: Create a mod framework, but do not compile it so it's still a folder Require that framework in the mod you want to communicate
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