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New result of attacking pedestrians by foot or vehicle
MobBarley replied to their own topic 2 years ago
I don't know if anyone else has already had this idea but please could someone make a mod/hack that makes it so pedestrians have the same fate as wasp cameras when they're attacked (kicked once or rammed by car then they immediately disappear into coins). Preferably permanently per pedestrian per sa
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Halloween
Sol Scorcher replied to AlfredoAndFriends's topic 2 years ago
What are you guys going to do for Halloween tomorrow?
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Permission/Credit other Modders for a video
mazzy replied to Montenstein's topic 2 years ago
Hey, So I want to upload a video to YT showcasing the mission edits I have made in Level 1. I don't plan to release my mod to the public as it uses multiple work from other modders. Because my missions require the use of Colou's FCM mod and the Donut Teams 3D Phonebooth Previews mod I wanted to make
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Best mod of SHAR at your own opinion?
AlfredoAndFriends replied to ToMaTeh's topic 2 years ago
I start, for me, one of the best modifications for SHAR is the Springfield Truck Simulator mod, it is challenging and on top of that it is combined with the Fully Connected Map mod to be able to make long journeys. Simply a 100/10. Obviously I am not saying that it is better than others but it is on
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How do I change the camera position in a cutscene
mazzy replied to Pizza_Dude22's topic 2 years ago
So I moved Mr Burns and the camera goes all weird in l1 m7 how can I change the position of the camera.
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I have a question about the HUD.
Okay, I have doubts about the SHAR hud, can it be changed? that is, add images to it, for example... a text under the map, regardless of whether it is functional or non-functional, like in SHAR Multiplayer where you have the added speedometer that is functional. Example:
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In my mission the ai car is not spawning in the right place
mazzy replied to Pizza_Dude22's topic 2 years ago
SelectMission("m7"); SetMissionResetPlayerInCar("m7_car_start"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); //Chuck: StreetRace Prop Load and Unload Setup - used here to load power plant door to block he shortcut StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"
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Where is the unique programming for "Ferrini - Black" not getting abducted by the spaceship in Level 7?
John replied to their own topic 2 years ago
All the other cars get abducted by the spaceship in Level 7 if you drive on the huge green light beam under it, then the car is released to the ground and is instantly destroyed. But not "Ferrini - Black" (accessible by turning on the bonus cars cheat and pressing F2 inside a phone booth). Where is
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How to make a game world?
Stringmaster7 replied to their own topic 2 years ago
I have always wanted to make my own version of The Simpsons: Hit and Run since I discovered this site in 2019. I have one question, how do I make a stable landscape of Springfield altogether? i have the tools and resources necessary, and if I need more, the tools are on here. I have made attempts ag
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How can i add custom music to the Vote Quimby Truck?
Kenny Giles replied to A1ex2XX5's topic 2 years ago
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Changing the Zones/Roads for a custom map in the TERRA.p3d
mazzy replied to Montenstein's topic 2 years ago
Hi, I'm sorry if this is a stupid question but I'm unsure how to go about getting the game to load a specific map through the Terra file. I already have the zones/road files that i want to use however I've had to change the name as a variant of them is being used by another level. So, my issue is my
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Loading a custom map on a different level
Montenstein replied to their own topic 2 years ago
Hi, I'm very new to modding SHAR, I've run into an issue where when I spawn into the level, I have to get in a vehicle and drive around for a few seconds before the map loads in, does anyone have any suggestions or the answer to this? Thanks ^^ - Prior to driving around - After a few seconds
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What languages has SHAR been officially localised into?
Jebano Projects replied to unclekrusty's topic 2 years ago
First up, let me tell you about an interesting feature of the PAL PS2 version of the game. You may or may not already know or care about it, but I figured it was worth documenting in some way. As those of you who are familiar with the PS2 may know, there are PS2 games that will be loaded in the lang
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