Fully Loaded Level 1
Have you ever wanted to drive around level 1, and know what's actually in the distance? Not have to deal with things popping in and out of existence? Well, this mod fixes all that, and loads the full map at once! Note: This does not affect distance-based loading, and as a result items like props wil
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Launching error
Loren replied to Sideshowfungus's topic 6 years ago
Okay so I got the new Launcher with all the fixin's and stuff but when I go to launch it it gives me a Error message that says. "The minimum install of the game is currently not supported. Please copy the "movies" folder and "dialog.rcf" from The Simpsons Hit & Run CD 1 to yur game directory." And I
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My Lucas Mod Launcher doesn't open and stops responding
Btluzikalughzigamr replied to their own topic 6 years ago
Everytime I Try to Open Lucas Simpsons Hit & Run Mod Launcher.exe it opens but imediatly stops responding can someone help me? please?!
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I need help with Lucas' Pure3D Editor
Fluffy replied to AndrewOrWhatever's topic 6 years ago
I'm trying to learn how to mod Hit & Run and I'm already running into a problem. I was watching a few guides and I saw that when people loaded a file into the editor, it would load the Composite Drawable. Naturally, I thought if I loaded the files that I ripped from my copy of the game, it would do
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THE MODS THAT ARE NOT COMPATIBLE WITH VERSION 1.18.3 OF LUCAS LAUNCHER
SOMEBODY HELP ME! 4 mods ! : 01 - ADayInTheLifeMusic 02 - Nuclear Fallout - Sandbox Build 03 - Nuclear Fallout - Story Mode 04 - Nuclear Fallout 1.06
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The Problem With ASF
If you are unaware, Additional Script Functionality (Or ASF for short) is a new hack coming with the release of Donut Mod 4 that adds brand new script commands to make for missions, allowing for more creativity and totally new objective types. All sounds good, right? This is where my concern starts
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Costume Shop Crash
daberonifeast replied to their own topic 6 years ago
Attempting to create a mod with a custom character on Level 1. The character and costume shop work fine when using Homer's animations, however I am trying to change to Bart's animations. After changing the .cho file, and the animation file, the character works fine, but the costume shop no longer wo
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Please reconsider the voting system's cooldown
Sometimes when I go through a thread and I see a few funny comments or something, I upvote them. It's kind of annoying to wait between each vote that is placed. I realise that this is probably made to prevent spamming or something similar. What I suggest is if users could be verified, or have been o
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Replace the Stonecutter Hall's Muzak-Music with the Unused Stonecutters Music Mod
HomerSimpson656 replied to kinker31's topic 6 years ago
This tweak does basically what you'd expect from the title. Here's a YouTube video of the mod. Push on butt to download!
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I need to know which specific actions trigger the characters' voice clips
Gabo2oo replied to their own topic 6 years ago
Someone out there is making a translation mod for Hit & Run, and since I have all the Simpson episodes in our language, I figured I could help them. The thing is, I'm not a modder myself, and I'm not 100% sure which sort of dialogues should I look for. Could someone list the "categories" that charac
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Cool cars
cameronbritt17's topic 6 years ago
[Deleted User] replied to
Can bart have skulls on the side of his car? That would be awesome.
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Specific texture extraction
iKurt replied to stuffedbutter's topic 6 years ago
Hey, Can someone please guide me to where the skybox texture for Level 3 is stored? I've searched through the .p3d files, but cant seem to find it. (I think its used as a replacement to the blue background in the p3d viewer, but I can't seem to extract the texture from there either.) Cheers :)
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About the Family Sedan
Hello there, I noticed the pink Family Sedan in the latest version is shaped similarly to Moe's and Skinner's sedans from the vanilla game. I was wondering if there's any way for me to switch it back to an earlier version I saw from a 3.0.1 playthough? The current version looks nice, but I just pers
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Making Follow Missions + Follow and Collect Missions
Yzma replied to [Deleted User]'s topic 6 years ago
Hello, Community! Today, I'm gonna teach you, how to make follow and follow 'n collect missions. Let's get started! Follow Mission, the basics First, you'll need to set up your "mod", simply follow Legomariofanatic's tutorial. Next, you will need to create mXi.mfk (X — mission's number). I'll be usi
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More sound files
HomerRules74 replied to Skinn 76's topic 6 years ago
Now, i want a Krusty, Flanders and Barney sound files from Road Rage, I need a download
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