Link from the Legend of Zelda in Simpsons Hit and Run?
Loren replied to Linkboy007's topic 9 years ago
Hey Guys can anybody help me :( I try to mod a p3d file so I can play Link as Homer but it doesn't work Link is only white :( Can anybody do this for me http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/491/ here is the model of Link Sorry for my crappy English I am from Ge
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A specific challenge of mine crashes randomly............. (fantastic)
Surreal Bot replied to their own topic 9 years ago
I've been getting very ticked about a crash that has been happening constantly specifically when playing a certain challenge of mine for SCM V2.0.0. No matter how I (completely) redesign the challenge, it always crashes when either the challenge is beaten or some of the traffic gets blown up simulta
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Trick Or Treat 2015 1.1 Released (fixes a couple oversights, adds a space)
Loren replied to their own topic 9 years ago
Hey everyone, I have an update for the Trick Or Treat mod that fixes a few oversights I didn't think about (my bad). Changelog 1.1: - Added a space to a comment on Line 58 of Level 7's levell.lua file. - Removed CurrentLevel variable from Level Load files (since the feature it was intended for does
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LP of DM3!
Gibstack replied to their own topic 9 years ago
Just an LP of DM3, figured I would show it off here. I don't want to record my voice, because puberty. I have a few annotations scattered among each episode explaining some things, but overall it is simply a showcase of the content. Update: All the way to level 2 is finished, while Level 3 is curren
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If Donut Mod 4.0.4 gets released...
TheHugeSimpsonsFan replied to their own topic 9 years ago
Do you still keep your progress from other versions? I mean, I did all the Hellfish missions and bonus missions, and if I update the version, will it keep the progress or will I have to start over? (btw, great mod, really unique.)
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Editing a vehicle's collision boxes (including the wheels')?
Surreal Bot replied to their own topic 9 years ago
A very basic question this topic name has, but I'd like to know if changing a vehicle's collision boxes is possible.
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Unused Kwik-E-Mart Interior Gag - gag_k_n2.p3d
Kenny Giles replied to their own topic 9 years ago
Edit: It turns out that these gags aren't unused. Special thanks to SomeBot for pointing this out. My apologies! This is the first time I've ever seen this gag. However, scroll down to my second post to take a look at a Kwik-E-Mart gag that isn't used So, in Level 4's level.mfk, there are two unused
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Remove "CARD_QUOTE#_##" and the character icons when viewing a card?
Surreal Bot replied to their own topic 9 years ago
These parts of the "view card" screen are going to get annoying when trying to read something completely irrelevant to what the scrolling text is talking about, so is there any way to get rid of the character icons and the scrolling text when viewing a collector card? I edited out a bunch of things
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Destroy and Collect Mission Tutorial
julianstainback replied to their own topic 9 years ago
I want to create a mission that involves me destroying a car and collecting something from it. How does that work
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I noticed something Weird
The Curator's car has no driver? Alien car?
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Mod Secret Cars
Derpygeta replied to their own topic 9 years ago
well , i want to change the Secret Car of the Level 1 (Speed Rocket) , how to do that , where is the file of the S.Rocket?
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Meet Johnny: The Lost Sedan!
Meet Johnny: The Lost Sedan! He's a poor little sedan who had a hard time following the Waypoints in the script file and got himself stuck outside the map. Johnny suffers from a poor condition called Badscriptimia (bad-script-ee-mia) where a person attempts to script Waypoints for the first time a
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add other forced car
Derpygeta replied to their own topic 9 years ago
well , i fixed the Mission trouble, but i want to do this Mission 0 L1how to do that? what i need to add to my mission file? ex : Like in M3L2 from Donut Mod , you talk to the cbg And you get back to the Car again i want something like this, but after i talk to Gil , use other car Question 2: how t
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More than 4 AI drivers without crashing?
Kenny Giles replied to Surreal Bot's topic 9 years ago
I noticed in one of the challenges in Donut Mod that there were more than 4 AI drivers active (with none of them being traffic vehicles), which is usually the maximum number of AI drivers that can exist as far as I know. What's the "secret" to that? Is it because vehicles set to "chase" are handled
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