How big can a custom map be?
Loren replied to swgaming1015's topic 4 years ago
If i were to create a custom map, how large could I make it? What's the size limit? Could all the shipped maps be combined into one like the developers originally planned?
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I can't play some mods
I'm from Argentina and i have the game installed in spanish and i can't play storm over springfield and cops mod. This is the problem:I start a dialoge and both characters are in silence without moving and i can't skip it Please somebody help me.
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modding GameCube ISOs?
Orange Watterson replied to AusTkillerYT's topic 4 years ago
I was wondering if we could mod GameCube versions, as I saw an old video of a Youtuber doing it on his youtube channel. I know it was very old, but he did it and I was wondering if anyone knew how to do it and can help me with it? I don't have the PC version of Simpsons hit and run, and I have the G
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Hey donut team, any plans to add the other levels to road rage returns?
Just asking, since it would be great for all of the road rage levels to be recreated. Like the level after the dam and power plant, downtown!
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Announcing My Departure
Dean replied to Hadley Steel's topic 4 years ago
Hi, I'm Nathan Steel. You may remember me from such mods like Frank Grimes Mode, and the Mystery Incorporated, as well as those two April Fools Joke mods. I've been with Donut Team for a year now and I thought it unjust to go quietly without saying a few words. The Simpsons Hit and Run was the first
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Generous Gags Mod
Addy replied to their own topic 5 years ago
All vanilla interactive Gags reward 500 Coins on first interaction, instead of the usual small amount. Requires at least version 1.18 of the mod launcher. Is compatible with the Demo game release. Is decompilable. History 1.0 (26th October 2019) Initial release. 1.1 (21st February 2020) Now compatib
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The Simpsons: Hit & Run [recreated on Unity]
Sorry for my English.Also, I want to thank the donut team for the programs that help me develop this game. Hello everyone, I’m developing a game The Simpsons: Hit & Run for unity 3d. At the moment I need help with the card, since I don’t have much time to transfer it. If you want to help me with the
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Use as a chat in SHAR MP
Fluffy replied to Mariofan99's topic 5 years ago
you can use this as a chat while playing Simpsons Hit and Run Multiplayer
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Dark mode
Dark mode would be a cool feature for the launcher, but probably unnecessary
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Character NPCs around Springfield
Germiili's topic 5 years ago
[Deleted User] replied to
It would be a cool mod where characters from Simpsons would roam around the maps instead of generic custom NPCs.
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Real Skin for Mr. Burns from the tv show
Fluffy replied to LucasRM72024's topic 5 years ago
Download: Click
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Really Good Mod
April Fools, what's that? I'm just a quality mod creator releasing a quality mod. ... Oh, who am I kidding? I'm not a quality mod creator! But I do have a quality mod to share with you's all! In fact, it's so quality, I don't even need to provide screenshots. Want to play this masterpiece? Well, her
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My first ever Test Mod Released
Darrus replied to chocolateimage's topic 5 years ago
I Began Working on a Mod (it is my first ever mod) and it turned out good! These are currently edited : Level 1 Mission 0 To Level 3 Mission 1 And new cars is released : Farini Led, THE RIDE and Bonestorm Vehicle The mod edited some missions too. and the link will be updated some time when a updated
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Louie's Taxi Missions
ManLikeAndo replied to their own topic 5 years ago
Hi, I'm having trouble with Donut Mod 4 in the sense that every time I try and play Louie's taxi missions in Level 1, the game crashed when it launches the mission loading screen. It then pops up saying there's been an error in executing an Lua file? Can anyone help? Thanks:)
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LUA Hack Request
Josh / Proddy replied to their own topic 5 years ago
Could we get a LUA thread that runs independently of file loads with the ability to interact with real-time things such as Hit & Run level, coins, vehicle health, etc. A useful addition would be event handlers for changes on those variables, rather than having to use a loop to check the values manua
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