Police Lights
Josh / Proddy replied to Durtvan's topic 5 years ago
How do I add flashing police lights to a car without them?
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Kang and Codos
Hi people. This is my first post. I made a Kang(Codos) model and this is not the final version. Will it be possible to add it to the game? I drew a sketch of how to find these two aliens. Although I understand that this probably will not work in the game. P.S. Sorry, I don’t speak English. So I used
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Compact Type 2 Mod
Racernoob replied to their own topic 5 years ago
Here is the third in the trilogy of my Burnout 3 Takedown Hit and Run car mods. This time the mod adds the Compact Type 2 from Burnout 3. Credits to Xenn (Model Ripper). This mod is decompileable if you would like to use it in your own mods. Please provide credit if you do. The car can be bought fro
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Hello Modding community
BarrioMan replied to their own topic 5 years ago
I am willing to try any demo you send me. I will try to get back to you ASAP. Feel free to put the files below in the comments.
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3 Vehicles Mods
Bardock's topic 5 years ago
[Deleted User] replied to
1-Razor Scooter Link here https://vendimageuploadcdn.global.ssl.fastly.net/q95/vend-images/product/original/4/a/4a4a7de76904a34903bea9a2eab09b043cb353a8.jpg 2-Vespa Link here http://scootercommunity.com.au/forums/storage/5/91858/ELECTRIC-BLUE-GTS.jpg 3-Aero-X Link here https://inhabitat.com/wp-conte
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Error when loading into bart
Hey, I need help. I beat the homer missions fine in the beginning but after loading into bart, i got an error saying could not find pure 3d animations named "b_idle_handstand"
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Locked Threads
Fluffy replied to Surreal Bot's topic 5 years ago
When Tappie2018 (can't remember how linking users works) cancelled his Donut Team Deluxe mod, I wanted to say something on the thread. But the thread was locked much too early. It may have been locked by request, but I feel that we should've been able to respond to it first. At least one person woul
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Logos Not Shows Logo
Fluffy replied to ChillerNumber1's topic 5 years ago
I have a problem. I don’t see the logo at the beginning of The Simpsons Hit And Run (only the 2003 twentieth century fox film corporation logo is shown). Is this the problem of the version I downloaded ???
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2 April 2020: Terms of Service and Reverse Engineering Guidelines Updated
Fluffy replied to their own topic 5 years ago
Today we've updated our Terms of Service and Reverse Engineering Guidelines to be clearer in regards to manipulation of tools and services to gain access to content locked behind file protection. We believe our Terms of Service covered this already, however we've added additional rules to prevent fu
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Quarantine makes Ubisoft giveaway Rayman Legends until 3/4
Zapatilla replied to their own topic 5 years ago
Download: https://store.ubi.com/ie/gamepid=56c4948888a7e300458b47da&dwvar_56c4948888a7e300458b47da_Platform=pcdl&edition=Standard%20Edition&source=detail PD: You need a Uplay Account :hausderp:
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Speedy Simpsons and other mods question?
Addy replied to shiorinfops's topic 5 years ago
Hi there, I'm new to the forum. Long time player of SHAR had no idea there was a mod community and just been playing around with all your awesome mods and demos! It's really amazing. I'd love to try some of the mods that I see mentioned but really struggle to find, their threads seem to be deleted?
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Camera Reverse
TheTitaniumFox replied to EmilDubas's topic 5 years ago
I'm trying to drive in the Annoy Squidward mod but the camera is reverse, and I'm only seeing the back side all the time. I press the reverse button and only then can I see in front, any suggestions?
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How do i play multiplayer?There is no token field in the launcher to put my token code in?
TheTitaniumFox replied to James_TheP's topic 5 years ago
Exactly what the title says
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Problem L1 M7 for custom mission
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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