Donut Marge now available - The first custom character!
CrashTwinsanity replied to Fluffy's topic 8 years ago
COMMUNITY, We're going live with "Donut Marge", the first custom character for The Simpsons: Hit & Run. Donut Marge is the combination of the character "Marge" and the head of "Donut Homer". Not only that, Donut Marge is decompilable, meaning you can use it in your own mods! Donut Marge is available
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SHAR - Donut Mod 3.2.3 - 100% Story Mission Run in 1 video
xUnknown replied to their own topic 8 years ago
https://www.youtube.com/watch?v=5SsUL8edRg8 Ripped from a stream that I did earlier and uploaded in 720p. Enjoy.
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[Mod] GTA V: Vapid Interceptor
Boo1852 replied to their own topic 8 years ago
Today I present my very first vehicle mod... The Vapid Interceptor, ported from GTA V! Comes with working brake lights, reverse lights and headlights. Screenshots: Image 1 Image 2 Download Version 1.0 Download Version 1.1 (Decompilable) Download Version 1.2 (Decompilable) Download Version 1.3 (Decom
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Questions About modding
SomeoneIKnow's topic 8 years ago
[Deleted User] replied to
1Hello, im not sure how to add voicelines for characters that originally dont have em is there a way to add some? 2If so what file does it need to be? 3 How to remove dialogue? This been an issue since it crashes my game 4 How to add an NPC to an Car?
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Get traffic to chase you in Simpsons Hit And Run
Kenny Giles replied to Phil2016's topic 8 years ago
Could anyone please tell me how to get traffic to chase you while you're not in a mission?
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Where can I find Tuner World Rivals Demo and Tuner World Rivals Alpha mod?
Shiinyu replied to catquanganh's topic 8 years ago
Anybody still have these 2 mods? I've look for it everywhere but I can't find it.
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"Buffer Overrun Detected"and other problems
I have the simpsons hit and run and i ever edit the traffic before the first play.I can play the game fine,but since a few days there's one problem: "Microsoft Visual C++ detected a buffer overrun and the game can't continue execution safely." I remember i tried to edit L2M7 some days ago(but now i
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Squeaky-voiced teen
SomeoneIKnow replied to their own topic 8 years ago
Its a simple mod giving you a character its in beta missions still cant be done. I will still work on it. Link: http://www.filedropper.com/squeekyvoicedteenadventures Pictures: http://imgur.com/a/tsQzJ
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Changing the shop and phone booth music for an IL
[Deleted User] replied to their own topic 8 years ago
Is it possible for the music that plays when in a shop or phone booth to be changed ONLY for one level? I know about this music in the game files that sounds like it was originally supposed to be the browsing music for level 7's shops and booths and I want to implement it. If it's not, I might just
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Donut mod conspiracy update release date?
Hi, i am Dan and i only wish to know when the conspiracy update will be released. Thanks, Dan
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How do I use the Car Renamer?
DouglasColvin replied to 1561's topic 8 years ago
Is there a specific place for it? Or does the game need to be running?
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How to add roof on the homer family sedan
I need help how do you add roof to homer family sedan like the donut mod one
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Level 7 Revamp Mod
[Deleted User] replied to their own topic 8 years ago
Hello! As some of you know, I am MaxPower (Max Power!), a new modder in this community. I am developing a mod for SHAR that changes level 7 so that it's less easy (I found level 6 to be HARDER than level 7, let alone the same difficulty) and SLIGHTLY less repetitive. I do however, want a few suggest
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Loading l6_sr2p.p3d in Level 3?
Loren replied to Surreal Bot's topic 8 years ago
It has been a long time since I asked for help, so it's time for me to expose more of my ignorance with modding. Is it possible to load l6_sr2p in a street race in Level 3? I've once tried to do so, but the game seems to crash just a few frames before my challenge loads. What I mean by this is that
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Exported models are "blocky"
Boo1852 replied to their own topic 8 years ago
Hello, Whenever I export a model and import it again, the mesh becomes very "blocky". Here's what I mean: This can also be seen when you import the model in Blender. Does anyone else have this issue?
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