The SImpsons Hit & Run Vita Port - Moddable?
Jebano Projects replied to DeadSonRisingxD's topic 3 months ago
He all, If you hadn't heard The Simpsons Hit & Run is the latest and arguably most exciting port to the PS Vita! Still a Beta version ironing out bugs etc, but mostly runs fine! Would there be a way in the future to integrate mods like on the PC version into a compiled build? I'll link a video below
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How do I convert my creations to a .lmlm file?
ByMatiGG replied to their own topic 3 months ago
hello I have my texture creations that I made to a car exactly ( bart_v.p3d ) but I want to convert it to .lmlm format to be able to activate or deactivate it at any time
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An unusual discovery I didn't want to leave this undocumented
Clover replied to their own topic 4 months ago
Hey again folks. Recently was messing around with the PlayStation 2 magazine demo disc again (the one containing SHAR and Scrooby Doo Mystery Mayhem). Previously I tried swapping the Demo disc and SHARs disc while the game was still running, nothing interesting happened. Did this in vice versa and g
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The NPCs are dumb as hell
Evil, but Not Homer replied to their own topic 4 months ago
NPCs. We all know what their purpose is... usually to make a game feel alive. In this game however, everyone except the player and plot relevant NPCs are really, REALLY stupid. What exactly makes them stupid? Well just sit down, play the game for a few minutes, and it all connects. This very strange
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install mods on ps2
antoniorecio replied to their own topic 4 months ago
how i can install this mod in ps2 ???
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Unable to Load Multiple Mods
ThisIsColinB replied to their own topic 4 months ago
Hi there, I am encountering issues loading a handful of mods immediately after I open the mod launcher. They all have the same error message, stating: "Could not load the mod 'MOD NAME'. Unable to cast object of type 'Internal.Cryptography.UniverstalCryptoDecryptor' to type 'System.Security.Cryptogr
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Does anybody know how to make custom textures without replacing the original texture?
HomerDrNickFan8326 replied to their own topic 4 months ago
so... im new here i was going to make a custom texture with the glastruc file:///D:/Screenshot%202024-06-22%20152635.png is it possible i can copy the model and try to name it Worktruc?
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SHAR and Cinema 4D
m1saell replied to their own topic 5 months ago
is there some way to export a pure3d model to c4d???
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mouse_cursor.p3d file missing
supremeyeetza replied to their own topic 5 months ago
I've been dying to play this game again for years and I finally was able to find a download link for it. Everything other than the game itself runs. The modding list etc. run but, as soon as i try to open the game itself it says this file is not found. Please someone tell there is hope of still play
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Are there programmers who will create a mod for GTA V?
adrais20 replied to their own topic 5 months ago
Hello, do you have programmers who can create a mod for GTA V that can make cars as additional ones, and you can also copy any vehicle from GTA V and Online to replace a custom car to make the car as an additional one
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Does anyone have a map that shows the locations of postcards and vehicles?
mazzy replied to SuperCookie64's topic 6 months ago
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L1 M1 Going to Kwik-E-Mart Only 15 Seconds
WaterMillMan replied to their own topic 6 months ago
Hey! Just downloaded Project Donut: AE 1.0.3 and the first mission only gives me 15 seconds to get to the Kwik-E-Mart? It seems impossible to get there. Is it just a feature and really hard or is am I missing something?
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Retexturing Vehicles Well
Kenny Giles replied to Rtchubbz's topic 6 months ago
I have a question regarding retexturing the vehicles In the game. How is everyone retexturing their vehicles for their mods so well? For example Carl’s Canyonero, Apu’s Firebird, or many others that I’ve seen. I’m aware of opening the textures either in paint, 3dpaint or others. Maybe I’m just missi
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Help I dont see cars from mods which I downloaded.
Pingwinowsk1 replied to their own topic 7 months ago
Hi, I came back here after a few months and I have a problem. I have installed several mods for this game and when I turn them on everything is ok, but when I go into the game and into phonebooth I don't see these cars only I see 20 cars from 1 mod and from the other 4 mods not anymore.
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How do I export a .obj model car from blender to a .p3d file?
BigBritshBloke replied to their own topic 7 months ago
I'm trying to make a custom car using an .obj model I've downloaded. But I'm not sure how to go about it. I'm using Blender 4.1 and I've imported the .obj file, where do I go from here?
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