Forum Mod Bakery Docs
Apologies.
[Deleted User] replied to CrashTwinsanity's topic 8 years ago
Alrighty, I feel that I seriously owe you guys an apology. Not only have I left all the followers of my mod in the dark about the beta testing, I also lashed out like a toddler at Loren because he did something I didn't like. I'm pretty disgusted at myself for this. I had been feeling pretty sh!t l
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Road Rage-esque con file
Surreal Bot replied to Gibstack's topic 9 years ago
I'm looking for a con file for a car that I can use and have it feel like it's straight from Road Rage. I tried to make one for an hour or so but couldn't get it very well but I'm sure it's possible (at least better than I've done) Any help with this would be appreciated, thanks! ...and maybe you'll
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Custom Cars
Fluffy replied to JT23's topic 7 years ago
How do I use more than one custom car? When I try to load more than one on the mod loader it tells me it conflicts with the one I've already activated
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Did anyone started importing mesh for player models?
Heehojackfrost replied to their own topic 9 years ago
I've been trying to import a hat for Lisa model but i haven't gotten there yet. Well i did get the hat to load but the mesh isn't connected to the bone. So... I was wounding has anyone added a mesh to model yet? If do so please leave a comment. 
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Hello Dear Community
Fluffy replied to FierceSnowing's topic 5 years ago
SOMEONE WHO HAS THE ORIGINAL VEHICLE OF MARGE, SEEN IN DONUT MOD 4 FOR MOD
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Dialogue ?
AmanLegend replied to Bardam Prod's topic 8 years ago
Hey ! (sorry for my english, I'm french...) I used to mod this game 5 years ago, and today I'm back. I'm trying to make new missions, using lucas launcher, but I'm stuck. I'd like to replace dialogue but I have no idea how it works. For example, in m0sdi.mfk, Homer and Marge have to talk together ab
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Questions on knowledge of collision format and more.
Borb replied to their own topic 8 years ago
I. Collision, to clarify what I mean by the title, has the collision format been figured out, and is it possible to import custom collision files for vehicles? EDIT: Saw a post that would suggest that this can be done. II. Damage, is there still a limit on the number of damage-loosened parts? (If th
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Can't use the launcher with the french version of the game
Fluffy replied to Bwong's topic 2 years ago
Hello world ! I've been trying to play SHAR for a while, but I can't use the launcher. After installation, the launcher asks me to copy the Movie folder and the Dialogs.rcf. They are there, but since it's the french version, the "dialogs.rcf" is actualy called "dialogf.rcf". If I rename it, the game
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CustomText Issue
Fluffy replied to AUTIGIA's topic 7 years ago
Hello, I've been testing and modifying random things with level 2. While doing so I've tried to Rename both the Honor Roller and the Football outfit for bart, but after doing so the text in the game didn't change. Everything I typed having to do with files was accurate, and the header thing was set
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Donut Mod 3.1.3 Released (relatively significant update + some crash fixes)
Loren made this topic 9 years ago
Hi everyone, it's time for another update to Donut Mod. This one is quite a bit more significant than the previous one. As usual, you can download it at SHAR Mods. The full changelog is also available there. SHAR Mods
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Tuesday Topics #47: Future Characters
santuliperez replied to Donut Team's topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to Tuesday Topics #47. This week, we'd like to shout out about a cool community resource pack. You can read the blog post here.
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We didn't actually count to 1,000 in the test site's game.
OwnageBaby replied to Surreal Bot's topic 6 years ago
Looks like I forgot to capture images of the previous posts. Well I'm telling you now that this was right after someone posted "999." One thousandth is equal to 0.001. EDIT: Why can't I view my own spoilers in the Edit Post preview?
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Possibly change the difficulty style
[Deleted User] replied to their own topic 9 years ago
I've noticed with the vanilla game the difficulty continues to increase slowly from level to level. But with the Donut Mod, it gets harder faster as the level continues, and when a new level is unlocked, the difficulty becomes as easy as the 1st level's 1st mission. And the difficulty gets harder as
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I'm modding files, but want to know what this means.
cooln0250 replied to their own topic 4 years ago
Hey, I'm editing some of the drivable cars in SHAR, nut struggling to find out what these terms mean: - SetGasScale(num); - SetSlipGasScale(num); I'm not too sure what Gas Scale or Slip Gas Scale means (I'm in UK, don't know if it's a US thing). If I could get a bit of clarification, that would be g
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Idea for Donut Mod 4 level 3.
FierceSnowing made this topic 4 years ago
Hi guys, it occurred to me that for Donut Mod 4 level 3, we could put the Duff Blimp as an extra car at the Duff Factory. I hope it helps you and also so that Donut Mod is one of the best mods ever.
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