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Custom Car Built for Homer not accepting new skeleton point coordinates

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Sorry to bombard this website with my dumb questions but this time I really need help. I made a backseat CBfH and I wanted to make the TrunkRot be the bubbledome that the character sits under. You get the idea, but it doesn't load the new points. I am using Lucas's P3D Editor v4.2.1

image file 1

image file 2

EDIT: I edited the animation coordinates for them, and it partially works, but I still need help. Anyone know why it's slanted and not aligned, I used the same coordinates as the TrunkRot for the PTRN TrunkRot "ROT" and "TRANS"

Here's the images:

In-Game: drive.google.com/file/d/1mE604XBTW695kEnkuNzmKsAutM6UFo7d/view?usp=sharing

P3D Editor 1: drive.google.com/file/d/1bPf7j29I5RQMgACfAYXNt6rwFYEhQbwK/view?usp=sharing

P3D Editor 2: drive.google.com/file/d/1J0Zx0RegPKF3-cR8SAdloTAn9BLxX3-h/view?usp=sharing
You will want to edit the animation/PTRN of the car instead of the skeleton itself. for that, edit the PTRN_carhom_v(Animation), not the skeleton.
it works with same kind of coords, there's little to figure out.
This also applies to any car with an animation, for example; redbrick, comic_v, siren cars and more!
I hope this helps a little.
[deleted user]
5 yrs ago (Statistics)
Thanks for the help, but now it's... see for yourself (edited post)
hm I haven't really been working with ROT(s) before, but I'm assuming it's from there. try restoring the default position, and only edit the TRANS