Josh / Proddy Lua P3D Lib (Previously Lua P3D Editor)
This is a Lua library you are able to add to mods in order to modify P3D files dynamically. There are a couple of benefits of doing this over doing static edit
Lua P3D Lib (Previously Lua P3D Editor)
This is a Lua library you are able to add to mods in order to modify P3D files dynamically. There are a couple of benefits of doing this over doing static edits in the
CustomFiles
folder.
- If you're only changing 1 or 2 chunks in a file, it takes less space in your mod to edit it dynamically in Lua.
- If you want to change things based on a Mod Setting, you would have to create a static P3D file for every setting, whereas you can have a single file in Lua.
As of v2 released 2022-07-30, all SHAR chunk types are supported.
Installation
- Download the latest
P3D.zip
from the releases page.
- Extract the contents to the
/Resources/lib
folder of your mod.
- Add
dofile(GetModPath() .. "/Resources/lib/P3D2.lua")
to the CustomFiles.lua
of your mod.
- Add
P3D.LoadChunks(GetModPath() .. "/Resources/lib/P3DChunks")
after the previous line in CustomFiles.lua
.
- (Optional) Make an additional file called
P3DFunctions.lua
in the same lib folder to contain your P3D-related functions.
- You will also need to do
dofile(GetModPath() .. "/Resources/lib/P3DFunctions.lua")
in CustomFiles.lua
.
- Add the following Authors to your
Meta.ini
:
[Author]
Name=Proddy
Website=https://github.com/Hampo/LuaP3DLib
Notes=P3D Class System
Group=LuaP3DLib
[Author]
Name=EnAppelsin
Website=https://github.com/EnAppelsin
Notes=Original P3D Lua idea
Group=LuaP3DLib
[Author]
Name=Lucas Cardellini
Website=https://lucasstuff.com/
Notes=P3D Chunk Structures
Group=LuaP3DLib
Examples
You can find complete mods in the
Examples folder.
Code examples
Code
Loading a P3DFile
local Path = GetPath()
local GamePath = "/GameData/" .. Path
local P3DFile = P3D.P3DFile(GamePath)
-- P3DFile now has :GetChunk
, :GetChunks
, :GetChunkIndexed
, :GetChunksIndexed
, :AddChunk
, RemoveChunk
-- After modifications
P3DFile:Output()
Changing a value in all chunks of type
for chunk in P3DFile:GetChunks(P3D.Identifiers.Locator) do -- You can find a full list of Identifiers in P3D2.lua
chunk.Position.X = chunk.Position.X + 20
end
Removing all chunks of type
for chunk in P3DFile:GetChunks(P3D.Identifiers.Locator, true) do -- You can find a full list of Identifiers in P3D2.lua
P3D:RemoveChunk(chunk)
end
Full example
local Path = GetPath()
local GamePath = "/GameData/" .. Path
local P3DFile = P3D.P3DFile(GamePath)
for chunk in P3DFile:GetChunks(P3D.Identifiers.Locator, true) do -- You can find a full list of Identifiers in P3D2.lua
P3D:RemoveChunk(chunk)
end
P3DFile:Output()
Changelog
v2.1
- Complete VertexMask in OldPrimitiveGroupP3DChunk
- Improved error on FrontendLanguageP3DChunk:GetValueFromName
- Removed unused data from RoadP3DChunk
- Updated RoadP3DChunk to use x instead of B with hardcoded 0
- Removed unused chunks
- Fixed __call in P3DChunk
- Updated print to include source
- Added basic implementation of P3D.Vector2, P3D.Vector3, P3D.SymmetricMatrix3x3, P3D.Quaternion, P3D.Matrix and P3D.Colour
- Fixed child chunks not having chunk functions
- Added a version print on load
- Updated Example to v2.1
- Fixed an error in constructor of ImageDataP3DChunk
- Fixed ImageCount not auto calculating in SpriteP3DChunk
- Fixed a grammatical error in P3D.LoadChunks
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Josh / Proddy Just released an update to this:
It's own Git
Complete rewrite of code
Multiple examples
Just released an update to this:
It's own Git
Complete rewrite of code
Multiple examples
Josh / Proddy I've just recently started work on v2. I now know a fair bit more about Lua than when I first started this project, and it was annoying me more and more working with the original library. At the
I've just recently started work on v2. I now know a fair bit more about Lua than when I first started this project, and it was annoying me more and more working with the original library. At the time of writing, only 31 chunk types are supported in the v2, but I'm working on supporting more.
Click here to access v2 branch
Example code difference
Old Library:
function SetCarCameraIndex(CarModel, Index)
local CarP3D = P3D.P3DChunk:new{Raw = CarModel}
for idx in CarP3D:GetChunkIndexes(P3D.Identifiers.Follow_Camera_Data) do
local FollowCameraDataChunk = P3D.FollowCameraDataP3DChunk:new{Raw = CarP3D:GetChunkAtIndex(idx)}
if FollowCameraDataChunk.Index % 512 > 256 then
FollowCameraDataChunk.Index = Index + 256
else
FollowCameraDataChunk.Index = Index
end
CarP3D:SetChunkAtIndex(idx, FollowCameraDataChunk:Output())
end
return CarP3D:Output()
end
v2 Library:
function SetCarCameraIndex(CarModelPath, Index)
local CarP3D = P3D.P3DFile(CarModelPath)
for idx, chunk in CarP3D:GetChunkIndexes(P3D.Identifiers.Follow_Camera_Data) do
if chunk.Index % 512 > 256 then
chunk.Index = Index + 256
else
chunk.Index = Index
end
end
return CarP3D
end
As you can see, the new version is so much better to work with, at least in my opinion.
With this update, I will stop updating the old version to support new chunk types.
Edit: Started today with 21/223 chunk types done, ended the day with 96/227. Not too bad.
Josh / Proddy v2 is now released, all chunk types supported. I've also updated DynamicScaler to use the new format and included it as the Example
v2 is now released, all chunk types supported. I've also updated DynamicScaler to use the new format and included it as the Example
Josh / Proddy v2.1
Complete VertexMask in OldPrimitiveGroupP3DChunk
Improved error on FrontendLanguageP3DChunk:GetValueFromName
Removed unused data from RoadP3DChunk
Updated RoadP3DChunk to use x instead of B
v2.1
- Complete VertexMask in OldPrimitiveGroupP3DChunk
- Improved error on FrontendLanguageP3DChunk:GetValueFromName
- Removed unused data from RoadP3DChunk
- Updated RoadP3DChunk to use x instead of B with hardcoded 0
- Removed unused chunks
- Fixed __call in P3DChunk
- Updated print to include source
- Added basic implementation of P3D.Vector2, P3D.Vector3, P3D.SymmetricMatrix3x3, P3D.Quaternion, P3D.Matrix and P3D.Colour
- Fixed child chunks not having chunk functions
- Added a version print on load
- Updated Example to v2.1
- Fixed an error in constructor of ImageDataP3DChunk
- Fixed ImageCount not auto calculating in SpriteP3DChunk
- Fixed a grammatical error in P3D.LoadChunks