Spoiler
General:
The sunset and lighting looks jarring at first but I got use to it the more I went along. But the interiors still treat it as if it's day, so maybe change that.
The menu text is really unfocused. Everything begins with a capital and is followed by lower case other than 'CANCEL MISSION' and 'BONUS GAME'. Also, what was the point of changing the menu text anyway? It just seems like you changing something 'cause you can. It doesn't look right.
What is that driving music? It's literally Homer 1 but pitched up. Other than it sounding ridiculously comedic and stupid, it constantly stutters and just seems lazy.
The roofed family sedan is a terrible level vehicle. It's boring to drive and has terrible stats (as it's just a remodeled version of the one from the original game). It feels lazy, like you added it because it was available to use, without thinking about how well it would work in missions.
For an '8th level' there is nothing here connecting it to the first 7. It seems more like a 'Homer does stuff' mod.
M0:
This is where the problems start. For a starter, this just feels like M0 from Donut Mod. You drive to the Kwik-E-Mart, drive to the grocery store and hit a truck and collect 5 things. On top of that, it's not interesting in the slightest.
Also, why the long time limit for the hit and collect stage 2:15 for 5 items? I finished it with 1:49 to spare. I'm not asking for a really difficult mod, just something balanced. This is way too easy.
The truck bit also seems like it's been pulled straight out of Bonestorm Storm. You start at the grocery store and it follows the same path.
M1:
Okay, first problem, this mission is just S-M-R-T with no Skinner and 2 avoid stages. It's extremely short and boring as there's nothing else to do.
There's also no way to lose this mission. There's no time limits or anything. Once again, not asking for anything really hard, but when the tutorial has a way to lose and this one doesn't, you gotta rethink it.
Bart's head is the only thing visible in the seat as the rest of his body is clipping through.
The triggers are way to small. You can avoid the first one by driving over the firetruck shortcut, going through the Kwik-E-Mart alleyway, and even passing by the corner that the trigger is on. They really need to be increased in size.
The Globex villain cars are way faster than you. They have L6 stats compared to your L1. I was just driving back and forth until I lost them. And this isn't me complaining about how hard it is, because there's no way to lose, so the high stats seem pointless. And they push you around due to their increased speed. It's really annoying.
M2:
Flanders being the starting character made me worry that this was gonna be the 3rd reused mission in a row so I was pleasently surprised when I saw an original mission objective.
Flander's car is terrible. I think it's slower than the family sedan and it's turning is way too stiff.
The milk truck is just M0's hit and collect with 3 more. And once again there's a really long time limit.
And Wiggum's avoid sequence is just M1's avoid sequences. And once again, he's way too fast compared to my car (I think he was worse than the M1 avoids to be honest) and has no time limit, so there are no stakes. It just feels like padding.
And speaking of padding, this mission and M1 (M0 is a tutorial, so it's acceptable) are way too short. M2 took me about 2 mins, and most of that was thanks to Wiggum being way too fast for no reason.
Nitpicks:
The Duff logo on the vending machines has the white background leftovers.
I also recommend adding dialogue as the method now just seems lazy to me. These aren't original characters or characters that had limited appearances, these characters have had nearly 32 years worth of lines, and you decide to use the objective method while adding no personality or any interesting to say.
The sunset and lighting looks jarring at first but I got use to it the more I went along. But the interiors still treat it as if it's day, so maybe change that.
The menu text is really unfocused. Everything begins with a capital and is followed by lower case other than 'CANCEL MISSION' and 'BONUS GAME'. Also, what was the point of changing the menu text anyway? It just seems like you changing something 'cause you can. It doesn't look right.
What is that driving music? It's literally Homer 1 but pitched up. Other than it sounding ridiculously comedic and stupid, it constantly stutters and just seems lazy.
The roofed family sedan is a terrible level vehicle. It's boring to drive and has terrible stats (as it's just a remodeled version of the one from the original game). It feels lazy, like you added it because it was available to use, without thinking about how well it would work in missions.
For an '8th level' there is nothing here connecting it to the first 7. It seems more like a 'Homer does stuff' mod.
M0:
This is where the problems start. For a starter, this just feels like M0 from Donut Mod. You drive to the Kwik-E-Mart, drive to the grocery store and hit a truck and collect 5 things. On top of that, it's not interesting in the slightest.
Also, why the long time limit for the hit and collect stage 2:15 for 5 items? I finished it with 1:49 to spare. I'm not asking for a really difficult mod, just something balanced. This is way too easy.
The truck bit also seems like it's been pulled straight out of Bonestorm Storm. You start at the grocery store and it follows the same path.
M1:
Okay, first problem, this mission is just S-M-R-T with no Skinner and 2 avoid stages. It's extremely short and boring as there's nothing else to do.
There's also no way to lose this mission. There's no time limits or anything. Once again, not asking for anything really hard, but when the tutorial has a way to lose and this one doesn't, you gotta rethink it.
Bart's head is the only thing visible in the seat as the rest of his body is clipping through.
The triggers are way to small. You can avoid the first one by driving over the firetruck shortcut, going through the Kwik-E-Mart alleyway, and even passing by the corner that the trigger is on. They really need to be increased in size.
The Globex villain cars are way faster than you. They have L6 stats compared to your L1. I was just driving back and forth until I lost them. And this isn't me complaining about how hard it is, because there's no way to lose, so the high stats seem pointless. And they push you around due to their increased speed. It's really annoying.
M2:
Flanders being the starting character made me worry that this was gonna be the 3rd reused mission in a row so I was pleasently surprised when I saw an original mission objective.
Flander's car is terrible. I think it's slower than the family sedan and it's turning is way too stiff.
The milk truck is just M0's hit and collect with 3 more. And once again there's a really long time limit.
And Wiggum's avoid sequence is just M1's avoid sequences. And once again, he's way too fast compared to my car (I think he was worse than the M1 avoids to be honest) and has no time limit, so there are no stakes. It just feels like padding.
And speaking of padding, this mission and M1 (M0 is a tutorial, so it's acceptable) are way too short. M2 took me about 2 mins, and most of that was thanks to Wiggum being way too fast for no reason.
Nitpicks:
The Duff logo on the vending machines has the white background leftovers.
I also recommend adding dialogue as the method now just seems lazy to me. These aren't original characters or characters that had limited appearances, these characters have had nearly 32 years worth of lines, and you decide to use the objective method while adding no personality or any interesting to say.
Overall, the current missions definitely need to be reworked. They're either too short, too easy, pointless, copies of existing missions or irritating due to oversights about AI.