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Farewell SMHR. The day has come I rip the band-aid, cut my losses and move on.
Sam&Max:Hit&Run 0.5.5 is now public, you can download it from DonutTeam's Mod Bakery page to enjoy it in it's whole unfinished pathetic glory.
The bad news is that this project doesn't align with me at all anymore. I don't have the momentum, reason, or opportunity to develop it further. From a mountain of technical annoyances of working with SHAR modding tools (Simpson's: Hit & Run) to life-changing global disasters there were so many different reasons I should've done this long ago, and I apologize to those who once had hopes for this old project. I wanted to make a proper last update video... but that's what I said to myself over a year ago already. I'm tired of entertaining the idea that I'll one day get inspired to finish it. I've been gathering footage, rewriting the script many times, trying to eloquently compile all my progress in SHAR modding and personal life... all to never actually make the video. And as time went by there's just been accumulating more and more things I would've wanted to cover in that hypothetical video. I'm sorry if all of this is yapping feels awkward and unnecessary, it's just that it's my biggest personal project, and now my biggest failure.
SMHR update #7 (text edition):
- SMHR public release and cancellation
- Random gdrive dev footage public release drive.google.com/drive/folders/1gKLM9ALmxdfDPHKVJgfPgz7AZ0NoRHs6?usp=sharing
- Added in-game cutscene compiling various behind-the-scenes dev footage. (Accessible by going inside The Black Hole theater)
- Added signs with developer commentary explaining some unfinished parts of the map. Also added hotspots for SHAR developers (also for future me) on making dynamic area music
- Map increased by 30%. Now featuring animated subway trains, pathetic replica of the Brooklyn Bridge, and some decor to signify world borders.
- Added Sam&Max HQ interior (with teleport exit through the window)
- Wasted 1-2 months recreating d3dmesh importer in Blender github.com/WeaselOnaStick/TelltaleGames_D3DMesh_Importer
- Wasted 1-2 months recreating SMHR in Unity (see gdrive dev footage)
- Wasted 1 month recreating SMHR in Godot after Unity's 2023 controversy (see gdrive dev footage)
- Wasted several months doing game jams trying to get better at Unity/Godot
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