Weasel on a Stick WMDE (Weasel's Map Data Editor) is my latest and biggest blender add-on yet. It's a Blender 2.8+ add-on you can use for editing Roads, Paths, Fences, Locators and more!
https://camo.githubu
WMDE (Weasel's Map Data Editor) is my latest and biggest blender add-on yet. It's a Blender 2.8+ add-on you can use for editing Roads, Paths, Fences, Locators and more!
I've been working on this tool for quite a while now (started way back in early March!). It's mostly intended for creating a custom map from scratch but can be used to edit original SHAR maps as well. I was developing it for my own project at the start but it grew a lot. I'm only releasing it now because it was kind of dependant on Pure3D Editor's 4.4 release and the tools introduced in 4.4 - Import/Export all Roads.../Path.../Fence...
A short list of features:
Each aspect of map data (Roads, Paths, Fences, Locators) has its own module that can be toggled on and off
Create road shapes with several procedural operators like straight rows and circular pieces
Create road shapes with the use of blender's curves. This includes precise bezier handles, efficient draw curve tool and much more
Create roads based on existing ones. For example: add an adjacent road with one click, or flip the direction of an entire road with just 2 operators
Full-blown wiki of the tool and general .p3d knowledge
Helpful tooltips are included almost everywhere so you don't have to open the wiki every time
Custom icons
new in 2.0:
Easily Create and edit locators and their triggers/matrices
Type 4 and Type 12 camera-related locators can be used in blender to pick the right camera angle/fov with instant feedback
Generate a k-d tree based on ground collision markers
New module: SHAR Memory IO - It allows you to read a few in-game variables while the game is running for various purposes. Primarily keyframing and animation, but can also be used to easily create locators and other stuff. (credit to Lucas for figuring out correct pointers for reading the data) It also allows you to teleport to any location in-game using Blender's 3D cursor removed in 2.2.0, now distributed as stand-alone add-on here
new in 2.2.0:
Full Type 4 (Spline) locator support (thanks to recently leaked Radical's original P3D Explorer)
Ability to easily generate intersect markers from mesh objects (Used for tree generation)
Weasel on a Stick 2.0 Version finally released! (hopefully I don't have to make a lot of hotfixes and patches) Road, Locators and Misc Modules have been updated with a lot of features.
Updated Road Module, fix
2.0 Version finally released! (hopefully I don't have to make a lot of hotfixes and patches) Road, Locators and Misc Modules have been updated with a lot of features.
Updated Road Module, fixed some bugs
Locators Module fully* implemented (*everything that has been deciphered by Lucas, at least)
Tree generation (Misc Module) implemented (requires a set of intersect markers)
Intersect markers (iMarkers) import implemented
Instance List import/export implemented
Also stay tuned for "custom map making" tutorial I might announce very soon. (This update was the last thing on my to-do list)
Kenny Giles Hey there! This tool is dedicated towards modifying Simpsons Hit & Run maps in order to create entirely custom ones, such as some you’ve already played according to your profile information
Hey there! This tool is dedicated towards modifying Simpsons Hit & Run maps in order to create entirely custom ones, such as some you’ve already played according to your profile information (The Giant Snowglobe).
Please don’t bump threads with questions that don’t pertain to the tool itself or modifying Hit & Run. It’s better to watch some Blender or Sketchup tutorials for that sort of thing.
Stringmaster7 I have to say, this is INCREDIBLE! Weasel On A Stick, you have made some great mods, and now giving your true tool that makes everything cool is awesome. I hope everyone who uses this tool will bring
I have to say, this is INCREDIBLE! Weasel On A Stick, you have made some great mods, and now giving your true tool that makes everything cool is awesome. I hope everyone who uses this tool will bring some great thoughts and actions as you have made it to be.
Weasel on a Stick 2.1.5 Version released which addresses several bugs, inconsistencies, some QoL changes and also adds a brand new module! You can read what's new in this version on github
Here's a video dem
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I found out what the issue was, it was the "DynamicTreeNodeEntityLimits". I found this out when watching Muckluck's video about creating a mod: https://youtu.be/cTyL_BeQ9mY?t=372 and t
I found out what the issue was, it was the "DynamicTreeNodeEntityLimits". I found this out when watching Muckluck's video about creating a mod: youtu.be/cTyL_BeQ9mY?t=372 and then he had the "DynamicTreeNodeEntityLimits" page in the background open