How to start a mission with no dialogue?
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SomeoneIKnow This is the last thing i need to know
This is the last thing i need to know
Loren Remove the dialogue stage.
Remove the dialogue stage.
SomeoneIKnow where it is located in?
where it is located in?
Nodog438 In the m(number)sdi.mfk file, it usually looks like this
AddStage(0);
AllowMissionAbort("false");
AddObjective("dialogue");
AmbientAnimationRandomize( 1, 0 ); // ( pc=0,
In the m(number)sdi.mfk file, it usually looks like this
AddStage(0);
AllowMissionAbort("false");
AddObjective("dialogue");
AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
AmbientAnimationRandomize( 0, 0 );
AddAmbientNpcAnimation( "dialogue_cross_arms" );
AddAmbientNpcAnimation( "none" );
AddAmbientPcAnimation( "none" );
AddAmbientPcAnimation( "dialogue_hands_in_air" );
SetPresentationBitmap( "art/frontend/dynaload/images/mis01_03.p3d" );
SetDialogueInfo("homer","marge","scorpion",0);
CloseObjective();
CloseStage();
AddStage(0);
AllowMissionAbort("false");
AddObjective("dialogue");
AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
AmbientAnimationRandomize( 0, 0 );
AddAmbientNpcAnimation( "dialogue_cross_arms" );
AddAmbientNpcAnimation( "none" );
AddAmbientPcAnimation( "none" );
AddAmbientPcAnimation( "dialogue_hands_in_air" );
SetPresentationBitmap( "art/frontend/dynaload/images/mis01_03.p3d" );
SetDialogueInfo("homer","marge","scorpion",0);
CloseObjective();
CloseStage();
SomeoneIKnow thanks. it worked but sadly i have another problem my game now crashes not from this but from something else..
thanks. it worked but sadly i have another problem my game now crashes not from this but from something else..