I've always wanted a mod like this, and I'm very impressed with it, a lot of work has gone into this and everything works very well together
However I have found a collision error on the bridge that connects level 1 and 3 together:
Fully Connected Map Mod (1.0.7)
Posted in SHAR: Mod Showcase
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ASG102 I've always wanted a mod like this, and I'm very impressed with it, a lot of work has gone into this and everything works very well together
However I have found a collision error on the br
JoshuaL2153 Omg it's here... Can't wait to play around on this!
Omg it's here... Can't wait to play around on this!
Colou Update!
So uh...remember when I said to expect an update tomorrow?
Changelog
Improved the vertex shading on the L1 - L2 connection.
Fixed another broken phonebooth in L2Z3.
Fixed a collision bug
Update!
So uh...remember when I said to expect an update tomorrow?Changelog
- Improved the vertex shading on the L1 - L2 connection.
- Fixed another broken phonebooth in L2Z3.
- Fixed a collision bug on the L3 - L1 connection.
Jay_mate Dude this is insane!
Awesome work as always.
Dude this is insane!
Awesome work as always.
Awesome work as always.
Colou Update!
Here's another (more minor) update!
Changelog
Fixed some janky texture mapping/vertex shading by the entrance to the L1 - L3 connection.
Fixed another piece of missing collision at th
Update!
Here's another (more minor) update!Changelog
- Fixed some janky texture mapping/vertex shading by the entrance to the L1 - L3 connection.
- Fixed another piece of missing collision at the L3 Krusty Burger.
Colou Update!
I wasn't expecting to do another big update so soon, but I found a bunch of stuff that needed tweaking so here we are I guess.
Changelog
Increased the game's draw distance from 20
Update!
I wasn't expecting to do another big update so soon, but I found a bunch of stuff that needed tweaking so here we are I guess.Changelog
- Increased the game's draw distance from 200 units to 800. This should heavily reduce the amount of pop-in present in previous versions.
- Made it so you can no longer see the road mesh through the bottom of the Springfield Stadium tunnel.
- Fixed the gas pumps at the Gas Station in Level 3 still using orange vertex shading.
- Reduced the vertex shading seams present on the grassy banks of the L2 - L3 connection, where the model boundaries split between zone models.
- Fixed a bug where the Casino area wouldn't be loaded when approaching from the Springfield Dam.
Kamfad This is super cool dude! i'm excited to see that mission pack when it's ready :D
This is super cool dude! i'm excited to see that mission pack when it's ready :D
Jake15 1.0.5 has made my game lag a lot more. My computer isnt the best but it was running smoothly before
1.0.5 has made my game lag a lot more. My computer isnt the best but it was running smoothly before
Colou Update!
Good lord, how many bugfix updates is this mod going to have?
Changelog
Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performanc
Update!
Good lord, how many bugfix updates is this mod going to have?Changelog
- Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in. It might not help too much though, I'm not sure.
- Fixed the fence gate in L2Z1 using the wrong shader name.
- Fixed a piece of intersect collision in L1Z2 that overlapped with collision in L2Z1.
- Fixed a piece of intersect collision in L3R5 that overlapped with...itself.
JezAczi Best mod ever!
Best mod ever!