[Action]
Name=BlowItUp
Type=DestroyCar
[Condition]
Name=IsPlayerNearCar
Type=IsPlayer
[Trigger]
Name=EnterCarArea
LocatorType=0
LocatorType0Event=79
[Trigger]
Name=EnterCarAreaButDifferentSoICanSeeIfMyCodeSucks
LocatorType=0
LocatorType0Event=79
LocatorName=honor
[CustomTriggerAction]
Action=BlowItUp
Trigger=EnterCarArea
Condition=IsPlayerNearCar
[CustomTriggerAction]
Action=BlowItUp
Trigger=EnterCarAreaButDifferentSoICanSeeIfMyCodeSucks
Condition=IsPlayerNearCar
Trying to make a CustomEventTrigger that causes cars to explode when you enter their get_in trigger
Posted in The Simpsons: Hit & Run
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Z_Liv The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen?
Name=BlowItUp
Type=DestroyCar
The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen?