[Action] Name=BlowItUp Type=DestroyCar [Condition] Name=IsPlayerNearCar Type=IsPlayer [Trigger] Name=EnterCarArea LocatorType=0 LocatorType0Event=79 [Trigger] Name=EnterCarAreaButDifferentSoICanSeeIfMyCodeSucks LocatorType=0 LocatorType0Event=79 LocatorName=honor [CustomTriggerAction] Action=BlowItUp Trigger=EnterCarArea Condition=IsPlayerNearCar [CustomTriggerAction] Action=BlowItUp Trigger=EnterCarAreaButDifferentSoICanSeeIfMyCodeSucks Condition=IsPlayerNearCar
Trying to make a CustomEventTrigger that causes cars to explode when you enter their get_in trigger
Posted in The Simpsons: Hit & Run
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Z_Liv The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen?
Name=BlowItUp
Type=DestroyCar
The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen?