Fully Connected Map: Full Game Plus BETA
Posted in SHAR: Mod Showcase
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SSmotzer An option to use controller prompts instead of keyboard inputs would be nice
An option to use controller prompts instead of keyboard inputs would be nice
ZakBax I've just installed the latest version and while playing Level 2, there isn't a single cola crate or vending machine in all of Springfield, or any of the coin trails that were present when p
I've just installed the latest version and while playing Level 2, there isn't a single cola crate or vending machine in all of Springfield, or any of the coin trails that were present when playing through Level 1 a few days ago. At first I thought they were removed for balance but I think it may be some kind of bug as a couple of gags are also missing, such as the tank outside the power plant and the door to the Flanders' bunker. Not sure if it's affected other levels however; I haven't gotten that far yet.
Josh / Proddy Hi Zak,
That's an intended feature. As the map is now huge, having every crate and vending machine available in every level would definitely make the coins unbalanced. In order to counter this
Hi Zak,
That's an intended feature. As the map is now huge, having every crate and vending machine available in every level would definitely make the coins unbalanced. In order to counter this, crates, vending machines and static coins are shared in levels 1/2/3 and 4/5/6, with 7 having its own.
Thanks,
Josh
anoidgrunt Incredible mod. Genuinely the closest thing to a definitive edition of SHAR I could ever hope for.
Couple of quick music-related suggestions: since you've gone through the effort of restoring
Incredible mod. Genuinely the closest thing to a definitive edition of SHAR I could ever hope for.
Couple of quick music-related suggestions: since you've gone through the effort of restoring unused dialog, it might be worth fixing the vanilla bug in L1M7 that overwrites the intended mission theme and leaves the actual track unused.
On a more personal taste level, I think it could be cool to use a different track for L7M7 with drama parts for each part of the mission. Maybe Kang & Kodos strike back? You never really get to hear the full theme in the vanilla game, and I think the ending of it would be suitably epic for a finale mission.
Couple of quick music-related suggestions: since you've gone through the effort of restoring unused dialog, it might be worth fixing the vanilla bug in L1M7 that overwrites the intended mission theme and leaves the actual track unused.
On a more personal taste level, I think it could be cool to use a different track for L7M7 with drama parts for each part of the mission. Maybe Kang & Kodos strike back? You never really get to hear the full theme in the vanilla game, and I think the ending of it would be suitably epic for a finale mission.