Demo Build Help
mason12310 replied to Addy's topic 5 years ago
Oh no, it's this all over again... I recently installed the Demo build of The Simpsons: Hit & Run (PC), and when viewing the available files, I double-clicked Launch.exe. I was asked if I would like to allow the program to make changes to my Desktop. I selected "Yes". I was then brought to a menu wi
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so donut mod 4 has a alternate ending of level 3 that bart is still missing
goodstar63 replied to their own topic 5 years ago
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SOMEONE WHO HAS PLAYED DONUT MOD 4 CAN HELP TO FOUND THE CARDS?
Trainman84 replied to jitomateimperlchan's topic 5 years ago
I dont found one of the cards i cant finish the whole game please
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How to actually install
hchu7 replied to their own topic 5 years ago
I have the Lucas Mod Launcher and I downloaded the Donut Mod but I do not know how to run it with the game. Am I supposed to install it into a specific folder or what?
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Donut Mod: General Information
The Buzz Cola Corporation unveils their plans to open a new factory in Springfield. The townspeople rejoice as the expansion brings new jobs to their humble town. However, there is something with darker intentions lurking. It is brewing a darker plan for the future. A conspiracy brewing in Springfie
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Can't install Donut Mod 3
So I downloaded the Donut Mod 3 file and extracted it. Afterwards it gave me a file named "Donut Mod.lmlm". I do not know what to do with this file so could someone please help? It would be greatly appreciated.
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GTA III World in Hit & Run?
It's been long since I last posted on this forum... I wonder if anyone was able to port the world of Liberty City from GTA III into The Simpsons Hit & Run, but it wouldn't be easy. Maybe Vice City would be easier?
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a old version of donut mod
hey guys i found a old version of donut mod on my old drive of my old computer the version is 2.0.2 download bye
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Suggestion to keep community informed about Donut Mod developing state
Dean made this topic 6 years ago
Some games and programs have a developing state page with aproximated percentage on the point the mod reached. Eg.: Missions - xxx% Level modeling - xxx% Veichle/Outfit scripting - xxx% And so on. It would be a way to keep us informed about the state of the mod. Cause i think you have understood tha
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I need a lot of different mods on the passage give pzh
Loren replied to NIKITA6378's topic 6 years ago
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