Forum Mod Bakery Docs
Make the Timers in ALL levels more "fair".
Daniel replied to [Deleted User]'s topic 7 years ago
Hello, I have been trying for 3 weeks to continue my donut mod let's play. But L2M4 is death for me, I can't get away from Apu in 40 seconds. That's not fair due to the cluster of traffic and pedestrians that love to put your hit & run meter through the roof. While The collecting flatmeat stage is 9
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Donut Mod 3.2.3 Feedback and Suggestions
Loren replied to SMK's topic 7 years ago
Good day, my name is James but you can call me that or Nigel, either way, I will respond. So, I have just finished the main story of the newest version of the mod and I would like to give some feedback about my experience and some suggestions based on this. I would like to begin by saying I had a lo
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Could we have a board for the vanilla, unmodded SH&R?
Depi replied to cha0seight's topic 7 years ago
As somebody who can't create/make mods, but is interested in the game in general (specifically, the speedrun community), would it be a good idea for the regular game to have its own board where people can talk about the stuff that already exists in-game? It would be cool to discuss things like Dolph
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Small bug in Lucas' Mod Launcher
Fluffy replied to James Czekaj's topic 7 years ago
I noticed a small bug in Lucas' mod launcher. When first launching the game, it might ask you "Please copy the "Movies" folder and "dialog.rcf" from simpsons hit and run cd 1", but, at least for the EU version of the game the "dialog.rcf" is actually called "dialogs.rcf". This isn't really a problem
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just some suggestions...
Pandaxletsplay replied to jcilley97's topic 7 years ago
Hey donutteam, i'd just like to give some suggestions about some mods you guys have and some mods i'd like to see eventually in the future, maybe through an occasional event. first off, i like what you did with the road rage characters mod adding road rage characters that were not included in shar,
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Live chat for the website
Loren replied to [Deleted User]'s topic 7 years ago
Hello Donut Team community, I feel there should be live chat. It could help modders get help on the fly, and also spawn interesting things. thanks, hipporeno
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Presenting... Seymour Skinner!
[Deleted User] replied to their own topic 7 years ago
As many of you know, I currently have a mod on this forum called 'Marge vs. Bonestorm II', which details Marge's perspective of the time period that level 1 takes place. Because the mod has recieved such positive feedback, I will be making a second level based off of the same idea. I've decided to g
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RCF explorer needs an import\export function
[Deleted User] replied to Dan's topic 7 years ago
Hello,i am dan and i wish to edit game music,but to do it i must extract the files from rcf explorer.I import .waw files in .rsd files with rsd converter,then i click "save",but in the game the music is the same of ever. If you want a suggestion,you will have to add to rcf explorer a import\export f
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Catapult getting clippy
[Deleted User] made this topic 8 years ago
Max_Power998 I've been playing Donut Mod, the Rebalance Update (which is god), but I ran into a problem. I was using the catapult while playing the mission "Rated T for Trucks", and while following the truck up the broken highway section (offramp closest to the TryN'Save) the catapult began glitchin
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Clean up and EXPAND Tutorials (Community Event Possibly?)
[Deleted User] replied to their own topic 8 years ago
I've been noticing the lack of updated tutorials. Now don't get me wrong, there are lots of them, and I learned from them. But lots of what I put in my mod was merely copied from the base game, and decompiled mods. This has been a chore, and I tried to help @supercoolpem but couldn't help him that m
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