Forum Mod Bakery Docs
How Do I Decompile a Mod
[Deleted User] replied to nate56mate's topic 6 years ago
I Want To Decompile Project Donut, But I Don't Know How To Decompile It
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Music and animations
Facundo99 replied to their own topic 6 years ago
Hi, I'm new in this community. First of all, I want to thank you for this amazing work. I've just installed the mod launcher. It fix a lot of bugs (the game doesn't crashes anymore :) , but now the music and the animations have dissapeared. Is there a way yo fix that? Thank you!
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Changes to map
kaine123 replied to their own topic 6 years ago
Hi, I was wondering if it's possible to edit the map and add extra bits on to it. If this is possible then I have an idea to join all 3 levels together to create one big map. Thanks Concept: https://imgur.com/rns3z11
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Mod Launcher won't accept CD Files [SOLVED]
kinker31 made this topic 6 years ago
So, the problem I'm having with the launcher is that despite copying over the files from CD 1, the mod launcher still says that a minimal install's not supported. Thanks for providing help on this issue. Turns out I got the Spanish exe for the game, which was solved by getting the English one.
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"EVENT_ENTER_INTE RIOR_TRANSITION_END"
AssFairy made this topic 6 years ago
After converting level 1's scripts to lua, I enter the school on mission 1 and the game freezes and in the console it says "EVENT_ENTER_TRANSITION_END." Then once I enter the menu all types of crazy s*** happens. Is there anything that causes this to happen and is there a way to fix it? Any help wou
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Specific texture extraction
iKurt replied to stuffedbutter's topic 6 years ago
Hey, Can someone please guide me to where the skybox texture for Level 3 is stored? I've searched through the .p3d files, but cant seem to find it. (I think its used as a replacement to the blue background in the p3d viewer, but I can't seem to extract the texture from there either.) Cheers :)
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Getting a custom "Map/Model" into the game.
stuffedbutter replied to their own topic 6 years ago
Hey everyone, I managed to get Level 3's map into the source engine, and it looks pretty decent. (Surprisingly.) However, I've been trying to convert a source engine map (Specifically a very small Team Fortress 2 map) for use with TSHAR. I've turned it from a map file into an obj, but I'm stumped at
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How to change default costume loaded for levels?
iKurt replied to their own topic 6 years ago
I edited the rewards.mfk file and swapped out Lisa's (level 3) default costume to a model of Moleman. However, when I go into level 3, I'm still playing as Lisa until I go to the costume shop and load Moleman from there. Is there any way of loading the Moleman costume by default while loading the le
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Create a mission without experience
Colou replied to SciFiPieFly's topic 6 years ago
Hi everyone, I'd really like to (try to) create a mod of SHAR, but I do not know how I should start. I mean there are some tutorials here and I tried to follow them, but I managed to do just a few easy things. I'd really like to create some missions, but I don't know what to do. So, I'd like to ask
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Loading hacks
Loren replied to YourMemeDaddy's topic 6 years ago
Is loading hacks different than mods? I can't seem to get them to work, and therefor can't run certain mods.
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