PD: i loaded All , except PickupA and MinivanA , since those are Traffic Vehicles
the new locations are in the P3D ,m7_wagon is in L1 , just like m6_canyanaro_sd for the Forced Car M6L1 , but still crashes
SelectMission("m7");SetMissionResetPlayerInCar("m7_wagon"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;l1z3.p3d;l1r3.p3d;l1r2.p3d;"); InitLevelPlayerVehicle("wagonA","m7_wagon","OTHER");UsePedGroup(7); SetForcedCar();//Chuck: StreetRace Prop Load and Unload Setup - used here to load power plant door to block he shortcut StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"); //AddStage(0); // SetStageMessageIndex(12); // AddObjective("getin","neither"); // SetObjTargetVehicle("current"); // CloseObjective(); //CloseStage();//AddStage(); // RESET_TO_HERE(); // SetHUDIcon( "mansion" ); // SetStageMessageIndex(18); // SetMaxTraffic(2); //for this race, reduce traffic to prevent overwhelming the user // AddStageVehicle("smith_v","m7_smithers_carstart","NULL","Missions\level01\M7race.con", "smithers"); // AddObjective("goto","nearest here"); // SetDestination("limo_start", "carsphere"); // SetCollectibleEffect("wrench_collect"); // CloseObjective(); //CloseStage();AddStage(1); RESET_TO_HERE(); SetMaxTraffic(2); //for this race, reduce traffic to prevent overwhelming the user SetStageMessageIndex(18); SetHUDIcon( "mansion" ); ShowStageComplete(); //ActivateVehicle("smith_v","NULL","race"); AddStageVehicle("smith_v","m7_smithers_carstart","race","Missions\level01\L1cop.con", "smithers"); AddStageVehicle("pickupA","m7_lenny_carstart","race","Missions\level01\L1cop.con", "lenny"); AddStageVehicle("sedanA","m7_worker_carstart","race","Missions\level01\L1cop.con", "male2"); AddStageVehicle("minivanA","m5_sedan","NULL","Missions\level06\sr3_1st.con", "male3"); //SetStageAIRaceCatchupParams( // STAGEVEHICLENAME, // ALONGROADDISTFROMPLAYER_TO_APPLYMAXCATCHUP, // default = 80 // FRACTIONPLAYERSPEED_MINCATCHUP, // default = 0.5 // FRACTIONPLAYERSPEED_NOCATCHUP, // default = 1.1 // FRACTIONPLAYERSPEED_MAXCATCHUP ) // default = 1.7 AddStageWaypoint( "m7_smithers_race1" ); //SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.1, 1.7); //SetStageAIRaceCatchupParams("smith_v", 80, 0.75, 1.1, 2.3); SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.0, 1.5); SetStageAIRaceCatchupParams("pickupA", 80, 0.5, 1.0, 1.5); SetStageAIRaceCatchupParams("sedanA", 80, 0.5, 1.0, 1.5); // SetVehicleAIParams( "smith_v", -10, -9 ); // no shortcuts AddStageWaypoint( "m7_smithers_race1" ); AddStageWaypoint( "m5_smithers_nav1" ); AddStageWaypoint( "m7_smithers_race1b" ); AddStageWaypoint( "m7_smithers_race9" ); AddObjective( "race","both"); AddNPC("burns", "m7_burns_place"); AddCollectible("m7_smithers_race1"); AddCollectible("m7_smithers_race2"); AddCollectible("m7_smithers_race3"); //AddCollectible("m7_smithers_race4"); AddCollectible("m7_smithers_race5"); AddCollectible("m7_smithers_race6"); AddCollectible("m7_smithers_race7"); AddCollectible("m7_smithers_race9"); CloseObjective(); AddCondition("race"); SetCondTargetVehicle("smith_v"); SetCondTargetVehicle("pickupA"); SetCondTargetVehicle("sedanA"); CloseCondition(); StageStartMusicEvent("M7_drama"); CloseStage();AddStage(0); SetHUDIcon( "bsedan_v" ); SetStageMessageIndex(258); ActivateVehicle("minivanA","NULL","chase"); AddObjective("losetail"); SetObjTargetVehicle("minivanA"); SetObjDistance(200); CloseObjective(); AddCondition("outofvehicle"); SetCondTime( 10000 ); CloseCondition(); AddCondition( "damage" ); SetCondMinHealth( 0.0 ); SetCondTargetVehicle( "wagonA" ); CloseCondition(); SetStageTime(45); AddCondition("timeout"); CloseCondition(); //SetHitNRun(); CloseCondition(); ShowStageComplete(); CloseStage();AddStage(); SetMaxTraffic(2); SetStageMessageIndex(19); SetHUDIcon( "burns" ); AddObjective("talkto"); AddNPC("burns", "m7_burns_place"); AddObjectiveNPCWaypoint( "burns", "m7_burns_walk_1" ); SetTalkToTarget("burns"); CloseObjective(); SetCompletionDialog("there"); CloseStage();AddStage(0, "final"); AddObjective("dialogue"); AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1) AmbientAnimationRandomize( 0, 0 ); SetConversationCam( 0, "pc_far" ); SetConversationCam( 1, "npc_far" ); SetConversationCam( 2, "pc_far" ); SetConversationCam( 3, "npc_far" ); SetConversationCam( 4, "pc_far" ); SetConversationCam( 5, "npc_far" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_yes" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_cross_arms" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_yes" ); AddAmbientPcAnimation( "dialogue_shaking_fist" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_no" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_hands_in_air" ); SetCamBestSide("m7_bestside2" ); SetDialogueInfo("homer","burns","accuse",0); SetDialoguePositions("m7_homer_burns","m7_burns_place","race_finish",1); CloseObjective(); CloseStage();CloseMission();//dialogue_hands_in_air //dialogue_hands_on_hips //dialogue_scratch_head //dialogue_shaking_fist //dialogue_thinking //dialogue_yes //dialogue_no //dialogue_cross_arms //dialogue_open_arm_hand_gesture //dialogue_shake_hand_in_air