M7L1 Crashing
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Derpygeta to your question , yes
to your question , yes
MarioGaming64 If you want the player to start in their vehicle every time the mission begins, you'll need to include this line in the first stage of the mission:
PutMFPlayerInCar();This will put the player in
If you want the player to start in their vehicle every time the mission begins, you'll need to include this line in the first stage of the mission:
PutMFPlayerInCar();This will put the player in their vehicle every time the mission begins (including the first time).
Derpygeta doenst work , it is like this after i put the MFP thing (obviously this is only the stage, not the complete mission)
AddStage(1);
PutMFPlayerInCar();
RESET_TO_HERE();
SetMaxTraffic(2);
doenst work , it is like this after i put the MFP thing (obviously this is only the stage, not the complete mission)
AddStage(1); PutMFPlayerInCar(); RESET_TO_HERE(); SetMaxTraffic(2); //for this race, reduce traffic to prevent overwhelming the user SetStageMessageIndex(18); SetHUDIcon( "mansion" ); ShowStageComplete(); //ActivateVehicle("smith_v","NULL","race"); AddStageVehicle("smith_v","m7_smithers_carstart","race","Missions\level01\L1cop.con", "smithers"); AddStageVehicle("pickupA","m7_lenny_carstart","race","Missions\level01\L1cop.con", "male4"); AddStageVehicle("sedanA","m7_worker_carstart","race","Missions\level01\L1cop.con", "male2"); AddStageVehicle("minivanA","m5_sedan","NULL","Missions\level06\sr3_1st.con", "male3"); //SetStageAIRaceCatchupParams( // STAGEVEHICLENAME, // ALONGROADDISTFROMPLAYER_TO_APPLYMAXCATCHUP, // default = 80 // FRACTIONPLAYERSPEED_MINCATCHUP, // default = 0.5 // FRACTIONPLAYERSPEED_NOCATCHUP, // default = 1.1 // FRACTIONPLAYERSPEED_MAXCATCHUP ) // default = 1.7 AddStageWaypoint( "m7_smithers_race1" ); //SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.1, 1.7); //SetStageAIRaceCatchupParams("smith_v", 80, 0.75, 1.1, 2.3); SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.0, 1.5); SetStageAIRaceCatchupParams("pickupA", 80, 0.5, 1.0, 1.5); SetStageAIRaceCatchupParams("sedanA", 80, 0.5, 1.0, 1.5); // SetVehicleAIParams( "smith_v", -10, -9 ); // no shortcuts AddStageWaypoint( "m7_smithers_race1" ); AddStageWaypoint( "m5_smithers_nav1" ); AddStageWaypoint( "m7_smithers_race1b" ); AddStageWaypoint( "m7_smithers_race9" ); AddObjective( "race","both"); AddNPC("burns", "m7_burns_place"); AddCollectible("m7_smithers_race1"); AddCollectible("m7_smithers_race2"); AddCollectible("m7_smithers_race3"); //AddCollectible("m7_smithers_race4"); AddCollectible("m7_smithers_race5"); AddCollectible("m7_smithers_race6"); AddCollectible("m7_smithers_race7"); AddCollectible("m7_smithers_race9"); CloseObjective(); AddCondition("position"); SetConditionPosition(1); CloseCondition(); StageStartMusicEvent("M7_drama"); CloseStage();
MarioGaming64 Let me ask this - What are you trying to DO in this mission? (i.e. What are the objectives in this mission?)
Let me ask this - What are you trying to DO in this mission? (i.e. What are the objectives in this mission?)
Derpygeta 1- Normal Race against Smithers and Two Random Characters (workers of Power Plant) (and with Forced Car)
2- Escape the Minivan after i finish the Race
3- Talk to Mr. Burns
4- Mission Completes
1- Normal Race against Smithers and Two Random Characters (workers of Power Plant) (and with Forced Car)
2- Escape the Minivan after i finish the Race
3- Talk to Mr. Burns
4- Mission Completes
2- Escape the Minivan after i finish the Race
3- Talk to Mr. Burns
4- Mission Completes
MarioGaming64 In that case, let's try this...
SelectMission("m7");
SetMissionResetPlayerInCar("m7_wagon");
SetDynaLoadData("l1z6.p3d;l1r6.p3d;");
InitLevelPlayerVehicle("
In that case, let's try this...
...and this would be the load file:
SelectMission("m7"); SetMissionResetPlayerInCar("m7_wagon"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); InitLevelPlayerVehicle("wagonA", "m7_wagon", "AI"); SetPedGroup(7); SetForcedCar(); StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"); AddStage(); RESET_TO_HERE(); PutMFPlayerInCar(); SetMaxTraffic(2); SetStageMessageIndex(18); SetHUDIcon("mansion"); ShowStageComplete(); AddStageVehicle("smith_v", "m7_smithers_carstart", "race", "Missions\level01\M7race.con", "smithers"); SetStageAIRaceCatchupParams("smith_v", 80, 0.5, 1.0, 1.5); AddStageVehicle("pickupA", "m7_lenny_carstart", "race", "Missions\level01\L1cop.con", "male2"); SetStageAIRaceCatchupParams("pickupA", 80, 0.5, 1.0, 1.5); AddStageVehicle("sedanA", "m7_worker_carstart", "race", "Missions\level01\L1cop.con", "male2"); SetStageAIRaceCatchupParams("sedanA", 80, 0.5, 1.0, 1.5); AddStageWaypoint( "m7_smithers_race1" ); AddStageWaypoint( "m7_smithers_nav1" ); AddStageWaypoint( "m7_smithers_race1b" ); AddStageWaypoint( "m7_smithers_race9" ); AddObjective("race", "both"); AddNPC("burns", "m7_burns_place"); AddCollectible("m7_smithers_race1"); AddCollectible("m7_smithers_race2"); AddCollectible("m7_smithers_race3"); AddCollectible("m7_smithers_race5"); AddCollectible("m7_smithers_race6"); AddCollectible("m7_smithers_race7"); AddCollectible("m7_smithers_race9"); CloseObjective(); AddCondition("position"); SetConditionPosition(1); CloseCondition(); StageStartMusicEvent("m7_drama"); CloseStage(); AddStage(); AddStageVehicle("minivanA", "m5_sedan", "chase", "Missions\level06\sr3_1st.con", "male3"); SetMaxTraffic(2); SetHUDIcon("bsedan_v"); SetStageMessageIndex(258); SetStageTime(45); AddObjective("losetail"); AddNPC("burns", "m7_burns_place"); SetObjTargetVehicle("minivanA"); SetObjDistance(200); CloseObjective(); AddCondition( "outofvehicle" ) SetCondTime(10000); CloseCondition(); AddCondition("damage"); SetCondMinHealth( 0.0 ); SetCondTargetVehicle("current"); CloseCondition(); AddCondition("timeout"); CloseCondition(); ShowStageComplete(); CloseStage(); AddStage(); SetHUDIcon("burns"); SetMaxTraffic(2); SetStageMessageIndex(19); AddObjective( "talkto" ); AddNPC("burns", "m7_burns_place"); AddObjectiveNPCWaypoint("burns", "m7_burns_walk_1"); SetTalkToTarget("burns"); CloseObjective(); SetCompletionDialog("there"); CloseStage(); AddStage("final"); AddObjective("dialog"); // INSERT MISSION DIALOGUE HERE! CloseObjective(); CloseStage(); CloseMission();
...and this would be the load file:
LoadP3DFile("art\missions\level01\m7.p3d"); LoadDisposableCar("art\cars\smith_v.p3d", "smith_v", "AI"); LoadDisposableCar("art\cars\pickupA.p3d", "pickupA", "AI"); LoadDisposableCar("art\cars\sedanA.p3d", "sedanA", "AI"); LoadDisposableCar("art\cars\minivanA.p3d", "minivanA", "AI"); LoadDisposableCar("art\cars\wagonA.p3d", "wagonA", "OTHER"); LoadP3DFile("art\frontend\dynaload\images\msnicons\location\mansion.p3d"); LoadP3DFile("art\frontend\dynaload\images\msnicons\vehicle\bsedan_v.p3d"); LoadP3DFile("art\frontend\dynaload\images\msnicons\char\burns.p3d");Make sure all the locations are mentioned in the m7.p3d file!
Derpygeta :( it didnt worked , i copy and paste it , and make it the normal format
can you use Pastebin or send me a download link? the format messes up ;(
:( it didnt worked , i copy and paste it , and make it the normal format
can you use Pastebin or send me a download link? the format messes up ;(
can you use Pastebin or send me a download link? the format messes up ;(
Kenny Giles I believe I figured out the issue. The problem is the minivanA car you're trying to add during the race stage. For whatever reason, the game dislikes that being added with the other cars being se
I believe I figured out the issue. The problem is the minivanA car you're trying to add during the race stage. For whatever reason, the game dislikes that being added with the other cars being set to "race". To fix this, I threw it into a get into your car stage that the game skips over because the player is forced into the car anyway. Along with that, I removed a bunch of commented out things.
Here's the fixed m7i.mfk.
Here's the fixed m7l.mfk.
I've tested this myself by setting up a simple mod with this script in it, and the mission appears to work flawlessly. If it isn't working for you, please let me know.
Here's the fixed m7i.mfk.
Here's the fixed m7l.mfk.
I've tested this myself by setting up a simple mod with this script in it, and the mission appears to work flawlessly. If it isn't working for you, please let me know.
Derpygeta Thank you soo much! it worked
Thank you soo much! it worked