Ever since I downloaded the 1.20 update, I've been experiencing problems with the mod I'm making. The custom text file no longer works. I've also had trouble adding new objectives into missions involving other vehicle AIs (destroying, dumping, and following have all been troublesome, even though I hadn't experienced such an issue before). After spending most of the day breaking down the code and what I could possibly be missing, I've come to the forums to figure out if it's something I've done or the update. Attached is an altered script for Mission 3 of Level 3. You'll find the code I added in the third stage.
Many thanks,
Nathan
SelectMission("m3"); SetMissionResetPlayerInCar("m3_apucarstart_sd"); SetDynaLoadData("l3z1.p3d;l3r1.p3d;l3r5.p3d;l3r5_dam.p3d;"); InitLevelPlayerVehicle("apu_v","m3_apucarstart_sd","OTHER"); SetNumValidFailureHints( 5 ); UsePedGroup(0); SetForcedCar(); AddStage(16); RESET_TO_HERE(); SetMaxTraffic(5); SetStageMessageIndex(118); SetHUDIcon( "flatmeat" ); AddStageVehicle("cletu_v","m3_cletus_carstart","target","Missions\level03\M3dump.con", "cletus"); SetVehicleAIParams( "cletu_v", -10, -9 ); // very dumb - no shortcuts AddStageWaypoint( "m3_cletus_path5" ); AddStageWaypoint( "m3_cletus_path9" ); AddStageWaypoint( "m3_cletus_path1" ); StartCountdown(count); AddToCountdownSequence( "3", 1000 ); // duration time in milliseconds AddToCountdownSequence( "2", 1000 ); // duration time in milliseconds AddToCountdownSequence( "1", 1000 ); // duration time in milliseconds AddToCountdownSequence( "GO", 400 ); // duration time in milliseconds AddObjective("dump", "neither"); SetObjTargetVehicle("cletu_v"); AddNPC("apu", "m3_apu_hide"); AddCollectible("m3_flatmeat_1","roadkill"); AddCollectible("m3_flatmeat_2","roadkill"); AddCollectible("m3_flatmeat_3","roadkill"); AddCollectible("m3_flatmeat_4","roadkill"); AddCollectible("m3_flatmeat_5","roadkill"); AddCollectible("m3_flatmeat_6","roadkill"); AddCollectible("m3_flatmeat_7","roadkill"); AddCollectible("m3_flatmeat_8","roadkill"); AddCollectible("m3_flatmeat_9","roadkill"); AddCollectible("m3_flatmeat_10","roadkill"); AddCollectible("m3_flatmeat_11","roadkill"); AddCollectible("m3_flatmeat_12","roadkill"); AddCollectible("m3_flatmeat_13","roadkill"); AddCollectible("m3_flatmeat_14","roadkill"); AddCollectible("m3_flatmeat_15","roadkill"); CloseObjective(); SetStageTime(120); AddCondition("timeout"); CloseCondition(); AddCondition("outofvehicle"); SetCondTime( 10000 ); CloseCondition(); AddCondition( "damage" ); SetCondMinHealth( 0.0 ); SetCondTargetVehicle( "apu_v" ); CloseCondition(); SetCompletionDialog("jerkwater","apu"); ShowStageComplete(); CloseStage(); AddStage(0); SetMaxTraffic(5); SetStageMessageIndex(181); SetHUDIcon( "observ" ); AddObjective("goto", "both"); SetDestination("m3_observatory", "carsphere"); SetCollectibleEffect("wrench_collect"); CloseObjective(); AddCondition("outofvehicle"); SetCondTime( 10000 ); CloseCondition(); AddCondition( "damage" ); SetCondMinHealth( 0.0 ); SetCondTargetVehicle( "apu_v" ); CloseCondition(); SetStageTime(40); AddCondition("timeout"); CloseCondition(); AddStageVehicle("cKlimo","m3_cKlimo_carstart","NULL","Missions\level07\M7Chase.con","krusty"); CloseStage(); AddStage(1); SetMaxTraffic(5) SetStageMessageIndex(407); SetHUDIcon("krusty"); ActivateVehicle("cKlimo","NULL","chase"); AddObjective("losetail"); SetObjTargetVehicle("cKlimo"); SetObjDistance(250); CloseObjective(); SetStageTime(60); AddCondition("timeout"); CloseCondition(); ShowStageComplete(); CloseStage(); AddStage(2); SetMaxTraffic(5); SetStageMessageIndex(181); SetHUDIcon( "observ" ); AddObjective("goto", "both"); SetDestination("m3_observatory", "carsphere"); SetCollectibleEffect("wrench_collect"); CloseObjective(); AddCondition("outofvehicle"); SetCondTime( 10000 ); CloseCondition(); AddCondition( "damage" ); SetCondMinHealth( 0.0 ); SetCondTargetVehicle( "apu_v" ); CloseCondition(); SetStageTime(40); AddCondition("timeout"); CloseCondition(); SetFadeOut( 1.0 ); SwapInDefaultCar(); SetSwapDefaultCarLocator("m3_carend"); SetSwapForcedCarLocator("m3_apu_carend"); SetSwapPlayerLocator("m3_lisa_observatory"); ShowStageComplete(); CloseStage(); AddStage(3); SetStageMessageIndex(182); SetHUDIcon( "observ" ); AddObjective("interior"); AddNPC("frink", "m3_frink"); SetDestination("Observatory", "obsv_mission_doorstar"); CloseObjective(); CloseStage(); AddStage(4); SetStageMessageIndex(66); SetHUDIcon( "frink" ); AddObjective("talkto", "neither"); AddNPC("frink", "m3_frink"); AddObjectiveNPCWaypoint( "frink", "m3_frink_walk_1" ); SetTalkToTarget("frink", 0, 0); CloseObjective(); CloseStage(); AddStage("final"); AddObjective("dialogue"); AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1) AmbientAnimationRandomize( 0, 0 ); SetConversationCam( 0, "pc_far" ); SetConversationCam( 1, "npc_near" ); SetConversationCam( 2, "pc_far" ); AddAmbientNpcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_hands_in_air" ); SetDialogueInfo("lisa","frink","conspiracy",0); CloseObjective(); CloseStage(); CloseMission();