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Right stick sentitivity and Luca's Mod Launcher

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Hello everyone,

I just installed The Simpsons Hit & Run for the first time after 20 years, and discovered the good stuff to make it feel like a modern game (16/9, high resolution, AA, controls...).

But I'm still having an issue to make it playable.
First of all you should know that I'm running it on linux through wine-ge 8 (lutris), but there's generally few wine specific issues once you get the game to run.

Anyway, I'm using the Luca's Mod Launcher to run the game, and I'm trying to play with a PS5 controller connected through bluetooth.
If I don't enable the xinput mod, the controller is not recognized at all.
When the xinput mod is enabled, the right stick up/down is automatically mapped to view up/down, which is geat, but the sensitivity is way too high.
Through the game settings I can then map the right/left directions of the stick to view right/left, but here the sensitivity is a bit too low.
The main issue is that I can't find a way to adjust either the manually bound left/right sensitivity nor the automatically bound up/down.
I tried to use the mouse sliders, but they don't do anything.

Is there a way to adjust the right stick sensitivity ?
I could use antimicrox (a linux tool to bind controller buttons to keyboard/macros) to map the right stick to the mouse, but as the up/down is hard bound as far as I know, this would just mess everything...

Also, I have another question that must have been answered already but since I'm here...
Can the launcher work in a silent mode ?
Like for instance with a parameter like "launcher.exe -silent", this would directly run the game with the saved mod settings, and would close only once the game exits.

Hello, and welcome to the community.

Unfortunately I don't know about the sensitivity, but I can answer your other question. Lucas' Mod Launcher supports quite a lot of command line arguments, and I believe the one you're looking for is -launch. You can find a full list of arguments on our wiki.

Thanks,
Josh

Thank you.
For the first question I think I actually know !

I did not notice that I enabled the "on foot orbit camera" mod that actually gives the settings to adjust up/down sensitivity.
I still miss a setting to adjust right/left sensitivity, but since I can now disable the up/down view on the right stick through the orbit mod, I should be able to fix that with antimicrox.

Just checked your link, did not test it yet but -launch -wait should do the trick :)

If I don't enable the xinput mod, the controller is not recognized at all.

I believe this is consistent with my experience.

I tried to use the mouse sliders, but they don't do anything.

Is there a way to adjust the right stick sensitivity ?

SHAR's controller support is primitive in some ways (see, for instance, the unmappable pause button), so it's probably the case that you can't adjust it in-game. If there's nothing in the launcher either, then you will need to use an external tool to expose a virtual gamepad that you can tune to your liking. The rest of this doesn't really pertain to SHAR; this is just how I generically get my controllers to work. These all expose an Xbox 360 controller just because of it being the common denominator of controllers.

A couple of tools you'll want to have are:

  • evtest (with sudo) to inspect the evdev devices (which Wine will use, as opposed to the legacy joystick devices).
  • wine control joy.cpl (ideally from the correct Wine prefix), to see the gamepads from Wine's perspective.

The first (and most friendly) option is Steam Input, which has a nice GUI and is pretty stable. The downsides are that you have to be able to launch the game from Steam (even as a non-steam game), and the fact that you have to use Steam (which I find to be kind of bloated). I wrote most of the corresponding section on the ArchWiki.

Use xboxdrv to emulate an Xbox 360 controller without Steam. I have used this (and also made a script for personal use), but I can't really recommend it because of how many options I tried using that didn't work. It's also apparently deprecated.