Loren You can adjust the wheels by adjusting the 4 skeleton joints associated with them (w0, w1, w2, and w3).
You can also adjust the driver and passenger position in the same way (dl and pl).
And the hea
You can adjust the wheels by adjusting the 4 skeleton joints associated with them (w0, w1, w2, and w3).
You can also adjust the driver and passenger position in the same way (dl and pl).
And the headlights (hlr, hll) and reverse/taillights (rev1, rev2, rev3, rev4) as well.
I have to go now while writing this message, but someone else can chime in hopefully to help you more.
[deleted user] Thanks, is this all done within P3D Editor?
How would I go about adding lighting/reflections/textures?
Thanks, is this all done within P3D Editor?
How would I go about adding lighting/reflections/textures?
[deleted user] I've found the skeleton joints. Is it just a case of trial and error when aligning everything?
I've found the skeleton joints. Is it just a case of trial and error when aligning everything?
[deleted user] The reason there was no texture was because I had to manually point each part of the mesh to a texture file already within the P3D file (for example bart_vDoorDNorm_m" for the body.
http://i.i
The reason there was no texture was because I had to manually point each part of the mesh to a texture file already within the P3D file (for example [b"]bart_vDoorDNorm_m"[/b] for the body.

I added textures to each part of the mesh from what was available.

Here is the R8 in-game.

[deleted user] You are getting there.
[deleted user] I managed to import a higher poly model by triangulating it first in Blender. This was what was causing the incorrect vertices error.
I made shaders and corresponding textures for the various parts
I managed to import a higher poly model by triangulating it first in Blender. This was what was causing the incorrect vertices error.
I made shaders and corresponding textures for the various parts of the model.

I removed the movable skeleton parts of the Ferrini model (doors, hood etc.). Maybe these can be added in later.

For some reason removing the doors causes the model to use the police car doors. Any clue why?
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Gibstack This car honestly looks pretty freakin' sweet... So close!
This car honestly looks pretty freakin' sweet... So close!
[deleted user] I removed the player model from view when in the car by setting SetCharactersVisible to 0 in bart_v.con (thanks @Jake Andreøli). From the back the car looks basically complete.
http://i.imgu
I removed the player model from view when in the car by setting
SetCharactersVisible to
0 in
bart_v.con (thanks
@Jake Andreøli). From the back the car looks basically complete.

Still left to do:
- Find a way to remove the police doors (any help?)
- Add the traffic car entrance animation instead of the door opening animation (any help?)
- Align wheels (thanks
@Loren Goodwin)
- Align smoke/lights (thanks
@Loren Goodwin)
- Re-centre R8 mesh (it's not properly centred for some reason)
- Import custom wheel mesh
- Add bottom to mesh (maybe)
- Add custom image to the phone booth screen
- Optimise textures
- Find a way to add the vehicle without replacing another (currently Bart's Ferini)
I hope other people will find this useful for importing their own vehicles. As always any help/advice from more experienced modders would be very much appreciated. The Team have hinted at new modding tools coming with the 22nd-23rd December Christmas event which should make the process easier.
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