Audi R8 Conversion
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Koopa Pretty interesting read, looks great so far. Good luck!
Pretty interesting read, looks great so far. Good luck!
jrburger95 I can help you with removing the doors. What you have to do is open the .CON file for it and Set the iris teansition to 1 and set car has doors to 0. If the set iris transition line is not their you c
I can help you with removing the doors. What you have to do is open the .CON file for it and Set the iris teansition to 1 and set car has doors to 0. If the set iris transition line is not their you can copy it from a traffic vehicle .CON file as they usually have it (except level 7 traffic vehicles.
As for how to add the car in to the game without replacing another you have to download lucas car renamer, then rename the .p3d to something no other car is using, then open the file with the car renamer and set the index to a number not used by any other car. After that you have to give the file a internal name (I reccomened checking "use .p3d file name). After this you have to put the model in art/frontend/dyanload/cars (make sure there is still a model in the normal cars folder. After that you just have to edit the reward.mfk and add the car to a gil store. Finally you should be able to buy the car from gil.
Hope this helped and sorry if some things are wrong because I was on my phone when I wrote this and had to go off of memory, so sorry if I am forgetting something.
Edit:
These are the lines you want:
SetIrisTransition(1);
SetHasDoors(0);
As for how to add the car in to the game without replacing another you have to download lucas car renamer, then rename the .p3d to something no other car is using, then open the file with the car renamer and set the index to a number not used by any other car. After that you have to give the file a internal name (I reccomened checking "use .p3d file name). After this you have to put the model in art/frontend/dyanload/cars (make sure there is still a model in the normal cars folder. After that you just have to edit the reward.mfk and add the car to a gil store. Finally you should be able to buy the car from gil.
Hope this helped and sorry if some things are wrong because I was on my phone when I wrote this and had to go off of memory, so sorry if I am forgetting something.
Edit:
These are the lines you want:
SetIrisTransition(1);
SetHasDoors(0);
[deleted user] I got rid of the police doors by re-importing the mesh files for the Ferrini's doors and replacing the .obj files with an empty one. @jrburger95 and @Gibstack both suggested changing SetHasDoors(
I got rid of the police doors by re-importing the mesh files for the Ferrini's doors and replacing the .obj files with an empty one. @jrburger95 and @Gibstack both suggested changing SetHasDoors(1); to SetHasDoors(0); in bart_v.con but for some reason this still showed the doors in-game.


I increased the speed of the car by changing SetTopSpeedKmh(150.0); to SetTopSpeedKmh(180.0); in bart_v.con.
I increased the shininess by changing SetShininess(0.2); to SetShininess(0.25); in bart_v.con.
I used the traffic car 'iris' entrance animation by adding SetIrisTransition(1); to bart_v.con (thanks @jrburger95).

Whenever I exit the vehicle the player spawns inside the R8 and can't get out unless they jump out of the car. This happens 9/10 times. Is there a way to stop this from happening?

This is what I meant earlier about the model not having a bottom:

Still left to do:
- Allign wheels (thanks @Loren Goodwin)
- Allign lights/smoke (thanks @Loren Goodwin)
- Fix player exit bug (any help?)
- Re-centre R8 model (it's not centred for some reason)
- Import custom wheel mesh
- Add bottom to mesh (maybe)
- Fix collision model (maybe)
- Add custom image to the phone booth screen
- Optimise textures
- Add the vehicle without replacing Bart's Ferrini (thanks @jrburger95)
(Continued further down)