Status Page For Mission Revamp Mod
Addy replied to their own topic 5 years ago
Edit (25/03/2020): Ha, remember this mod? I never got far with the mod and it was "cancelled" long ago. This post is an archive. Also, there are loads of actually released and good mods with the same premise of this one (and sometimes other extra content), so go try those if you are interested. I've
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Youtube channel
Doctor Cpu replied to IRLxBALLER's topic 5 years ago
Hey everyone i make simpsons hit and run videos on youtube and i would really appreciate it if you came and supported my channel link: https://www.youtube.com/channel/UCd-f6K2ootGJcjdQI-2DGvw Let me know and ill sub back:)
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Help with custom characters.
Hey guys. Can someone explain how to correctly work with custom characters in Blender? I'd done one by Episode 28 from The Butter Apple on Youtube but it was an actual bad character so I need some help with this. And another one question — is it possible to make my own animations for the character?
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Replace Every Non-Player Vehicle With _____________
Surreal Bot replied to their own topic 5 years ago
"With ___________?" It's left blank for a reason. Replace every traffic vehicle, pursuit vehicle, and mission vehicle to a specific vehicle. Set those vehicles to whatever you want in Mod Settings. This mod is compatible with other vehicle mods. Just type in the filename of the custom vehicle with t
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Bluetooth controller support
Ferruccio&Enzolive replied to their own topic 5 years ago
Hi, I have wondered if Hit & Run is compatible with controllers. I myself use a PS3 controller with Mac (I run H&R via virtual machine), and I just wonder if it's doable. Thank you.
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Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Fluffy replied to Donut Team's topic 5 years ago
Community, To kick off 2019 we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.21 and SHAR MP 21. Let's get into what's new. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.21 Highlights Anti-Aliasing Hack: A new stand-alone hack for anti-aliasing. Configurations: Save and load sets of
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Theory On Unused Stage Message/Unused HUD Icon
Addy replied to their own topic 5 years ago
EDIT: A couple of months after the creation of this thread, the HUD icon was discovered to have been a hoax by a FANDOM user. This theory is no-longer relevant. I'm not sure if this was uncovered recently, but it's the first time that I've seen it: An unused HUD icon for Bart's Ferrini - Red. Accord
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Looking for help w. Set To Kill
Addy replied to [Deleted User]'s topic 5 years ago
Hey there my name is Gordon and as you know I'm the creator of some low-quality mods that everybody likes for some reason. Today I want to change that, and how do I do that? By recruiting some people who actually know how to use Photoshop or Blender! That's right I need some people to help me out wi
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Enhanced Vehicle Progression
Gadie's topic 5 years ago
[Deleted User] replied to
This mod modifies the stats of most player-obtainable vehicles in the game, including the WWII rocket at the very end. This provides more a feel of progression and makes completing the races and bonus missions much more rewarding than they currently are. The phonebooth stats for vehicles have not ye
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about lucas shar mod launcher
ark63 made this topic 5 years ago
hey does anyone have the 1.0 version of lucas shar mod launcher ?
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Converting Vehicles From Other Games
PCjero replied to [Deleted User]'s topic 5 years ago
I've got a few questions for the team/anyone: How easy would it be to convert vehicles from other games (say racing games) into Hit and Run? Does Hit and Run use a proprietary file format or can meshes be imported/exported relatively easily? Are there limitations on mesh complexity i.e. poly count?
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Alternative Music
What other soundtracks within the game could fit in missions because lets say l3m7 what other soundtrack would fit or l4m5 what other soundtrack could fit into missions within the game (the main reason im asking this is is because im changing music in my mod)
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Modded Weapons of Mass Delinquency = Buffer Overrun Detected!?
Hello everyone, i created a Mod for Weapons of Mass Delinquency (Mission 2 of Level 2), who is about a Mafia truck of fireworks to dump from him, and now, when i charge the mission = Buffer Overrun Detected! Here's the mod, please help, thanks: https://mega.nz/#!GhQzhCqY!K9U0LiAVxkJGcFAlZK2A_YRJ10YM
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Hearse Oddity
Addy replied to their own topic 5 years ago
When talking to Gil in Level 7, if you highlight the Hearse, but wait until it spins around (something most people never do), you can see that one of the sides has a completely different and unique texture to what's on the other side, and what's actually used in-game.
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Interesting Thing About Wasp Cameras
Hadley Steel's topic 5 years ago
[Deleted User] replied to
I don't have any footage of it, but I just discovered that wasp cameras can take out other wasp cameras. Not sure if this is general knowledge, but I found it pretty neat?
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