Changing Music
Sid3300 replied to their own topic 5 years ago
Hey, I've tried to change tracks in the game before and have ended up breaking it and had to re-install (lol) Is there an easier way to change sound tracks in the game?
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Marge_mission01b
(Dl down since this is like an old mod and i deleted stuff from my mega) changes every soundtrack to marge_mission01b (this is the updated link) (please report bugs on this thread as this is my first mod) Known things: Every level has marge's cues now Main menu is not changed Homer was the one who s
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Some Strange "Plot Holes"
Kapadu_and_co_YT_Official replied to Addy's topic 5 years ago
Can anyone resolve these? 1. Were the black vans only pizza vans, or were they really part of the conspiracy? The game does contain a pizza van, and surveillance van models. 2. In "Kang and Kodos Strike Back", the description for the mission is "RACE TO THE BREWERY BEFORE THE ALIENS ESCAPE". If the
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Princi-Pal Question
Addy replied to their own topic 5 years ago
In Level 3's bonus mission, Princi-Pal, the game forces you to use Skinner's Sedan, and getting out of it will result in a time limit to get back in. However, there are certain objectives that require you to exit the vehicle, and once that objective is complete, the game tells you to get back into S
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MACCA's remixes
duffman03's topic 5 years ago
[Deleted User] replied to
For the Yellow Shift mod, MACCA did Principal Skinner's theme (admittedly repetitive, but its awkward-ness fit Skinner well) as well as a remix of Sunday Drive from Road Rage, which I thought sounded really awesome with the added "crunch" to the song. Does somebody have a download link to those song
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Randomized Dialogue 2.0
Surreal Bot replied to their own topic 5 years ago
This mod may or may not have been succeeded by Randomiser, which I had no involvement with. "Take that, you stupid Kaiser!" —Marge Every voice clip is completely random, even the conversations and doorbell gags! Other gags are not affected by this. You can also go to Mod Settings to have characters
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The Effects Of Level 7 Being Rushed
Addy replied to their own topic 5 years ago
Before I get to the point, we need some spam FAQ to differentiate this post from most others... FAQ Why Is "spam" written above in a strikethrough? I'll answer later... Will this thread ask why in the PR Asset Discs, in the document regarding cheat codes for the GameCube version of the game has a Pl
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List of composers
Morgan Kuno replied to duffman03's topic 5 years ago
After doing a little research and exchanging e-mails with the composers, I've finally learned who composed what songs in the game. Allan Levy: Time Trial/Checkpoint Races Circuit Races Bart's Theme Bart's Cues Detention Deficit Disorder Bart n' Frink Operation Hellfish Never Trust a Snake Milking th
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Switching music?
Akshio replied to their own topic 5 years ago
I’ve only found tutorials to adding completely new soundtracks could someone point me in the direction to a tutorial for instance that would help swap the music from l7m2 to l1m5?
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Very Special Mod
Kapadu_and_co_YT_Official's topic 5 years ago
[Deleted User] replied to
Final text edit: you can update these pictures and maybe i will use them.
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Can Someone Check This?
Addy replied to their own topic 5 years ago
This was submitted to the GameFAQs cheat codes page for the GameCube version of the game: "In lvl 2, the building behind Moe's Tavern (looking at door side) has a little jut-out on the left with a Buzz Cola crate on it. Unlike other cola crates, this one comes back and you can destroy it over and ov
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In posts, how do I make it so that clicking on a certain set of words will take you to a hyperlinked webpage?
Addy replied to their own topic 5 years ago
On several posts, I've seen words that are hyperlinked, so that clicking on them takes you to a website. How do you do this?
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what and where i can have custom things ( like for exemple CustomText )
Facu replied to BuzzColaTruckfr's topic 5 years ago
is problematiic because i would like to run my mod and my vehicle pack , but have told me that i need CustomText for exemple and other and i don't know where it is and how did it get there ?
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Hit & Run - Cel-Shading through Sweetfx
BrandNewman replied to Milpool's topic 5 years ago
Since last night I've been trying to get The Simpsons Hit and Run to run in Directx9 as opposed to its native Directx8. Mainly because I want to add Sweetfx shaders to it, since this game is just begging to be cel-shaded, and I'm close to actually making that happen. I've ran into a few major hitche
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Wheels Out Of Place In Custom Car
Borb replied to Hadley Steel's topic 5 years ago
I encountered this problem when I imported a custom car into the game: It looks just fine in the composite drawable. Here's a link to the p3d and con files. Any help's appreciated!
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