Forum Mod Bakery Docs
Extract songs
Bill replied to their own topic 3 years ago
hello I came to ask for help I wanted to know if anyone knows how to extract the songs from the game or if they have the download of the songs Thanks
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shar_bigcity - 1.2.2 "this-another-very-particular-broken-collision" patch
Ryandabombisawesome123 replied to Weasel on a Stick's topic 3 years ago
This mod replaces level 1 with entire gm_bigcity map shar_bigcity is a decompilable map asset mod, bundled with a couple of custom cars ported from gmod and a demo mission. It also contains few custom wrenches and phonebooths as examples. Feel free to decompile it and edit however you like, at the c
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Is possible import animation of Mixamo for the game?
nicomenezes07 made this topic 3 years ago
I wishing off add new attack moviments.is there a method in Blender?
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Gmod GM_Fork
Jay_mate replied to Ryandabombisawesome123's topic 3 years ago
Just like the bigcity map that came out months ago, is there anyone that do that same thing but with the gm_fork map from gmod? That would be a really fun map to play on in a really fun simpsons game.
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Dialog.spt Code Generator
codygamer1 replied to Koal Robertson's topic 3 years ago
Dialog.spt Code Generator For a while now I've been using an automated program to speed up the process of adding voice lines into the game. This is a more user-friendly version of the program I was using and I hope others will find it useful. Features The program takes .rsd files and automatically g
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DevLog: Swear Filter
Bill replied to Fluffy's topic 3 years ago
This post is regarding our recent implementation of the Swear Filter. For the full changelog, you can check out this topic: Donut Team's Swear Filter currently censors the following languages: - English (United States) - English (Worldwide) We're currently not looking for help with other languages a
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Hatsune Miku
Dean replied to Surreal Bot's topic 3 years ago
Replace Marge with Hatsune Miku. If I knew more about this character, I'd write it here. https://i.imgur.com/yWz0K6v.png DOWNLOAD HERE?! I originally did not intend to release this. I only made this for a joke video I was going to make. (You can probably figure out what it was about after seeing wha
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The Homer Pack 2: Halloween boogaloo
D'oh '4 replied to Weasel on a Stick's topic 3 years ago
Hey guys, I just wanted to show you what costumes I've made for Halloween trick or treat contest. The Homer Pack 2 adds 11 skins for Homer for both Level 1 and Level 7 Level 1: Homer - Sunday (75 coins) Homer - Monorail Conductor (200 coins) Level 7: Homer - Salmon suit (350 coins) Homer - Fred Flin
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Website Patch Notes: Version 21.1 - 21.1.4
Fluffy made this topic 3 years ago
Today we're going live with another website update. This is the first major update of 2021, with some much needed trust & safety buffs and additional functionality for topics. Version 21.1 Safety Tunnel We've added a new link filter that we're dubbing the "Donut Team Safety Tunnel." The Safety Tunne
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BBCode: Grid Example
Fluffy made this topic 3 years ago
Grids are new ways for formatting posts. Code: // the number of how many columns before splitting off to a new row. defaults to 2, max is 4. test test test Visual Example (default/g2): Visual Example (g3): Visual Example (g4): Visual Example (g2 with 2x2): g2 with no spacing: // the semicolon specif
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me los pasan?
emanuelmontiek made this topic 3 years ago
bueno miren ay alguien que me pueda decir servers de el jueguito que haya gente plis
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I Need Help
Fluffy replied to Another Guy's topic 3 years ago
How can I create a house within the game, is there a tutorial?
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Low FPS and Slow Load times on Decent PC
TizerisT replied to jrburger95's topic 3 years ago
For some reason SHAR is running poorly on my computer, it's still playable but it's definitely play below 60FPS (Probably 30 or so) and the load times while not unbearably low are rather low considering my computer while not the most powerful is more than capable of playing a game as old as Simpsons
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my mod won't stop randomly crashing
Kenny Giles replied to Professor Thaxy's topic 3 years ago
I'm working on a campaign mod that uses the fully connected map, and for some reason the mod will frequently crash at random instances. It's gotten to the point where I have decided to playtest a mission 6 times to see how many of those times it would crash, and only on the fourth run did I complete
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