Forum Mod Bakery Docs
Lucas' Simpsons Hit & Run Mod Launcher 1.25 is now available
Boompson replied to Donut Team's topic 3 years ago
Hey everybody, we have a new major update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.25 Highlights Additional Script Functionality: Checkpoints in missions. Custom Limits: Now lets you increase the maximum number of stages in missions and the maximum number of ped groups in
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Dynamic Lighting
Josh / Proddy replied to their own topic 4 years ago
At request from Colou, I've created a mod that allows you to dynamically set a lighting level. There are three methods in the mod: Addition/Subtraction - This method gets the RGB values and increases them by the specified amount. This is a fixed increase on everything, though it has it's uses. Perce
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Mod Bakery: Discussion & Questions
Fluffy replied to their own topic 4 years ago
This post is out of date. For more up to date information, please visit the blog
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Lucas' Simpsons Hit & Run Map Data Viewer is now available
Fluffy replied to Donut Team's topic 5 years ago
Hey everybody, we have a new tool to release today. Introducing Lucas' Simpsons Hit & Run Map Data Viewer: a new tool to view roads, fences, intersects and more. This tool enables you to easily do the following: View an entire level or individual zones. View the tree, fences, intersects, roads/inter
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Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Fluffy replied to Donut Team's topic 5 years ago
Community, To kick off 2019 we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.21 and SHAR MP 21. Let's get into what's new. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.21 Highlights Anti-Aliasing Hack: A new stand-alone hack for anti-aliasing. Configurations: Save and load sets of
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Removed Car Wreckage in Level 2
Fat Tony replied to Colou's topic 5 years ago
Here's a little mod that does exactly what it says in the title, removing the car wreckage in Level 2! Level 2 has a nasty little car crash in the Matlock Expressway that makes it much harder to drive around certain areas, blocking the player from taking certain routes and instead having to take the
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Website Growing Pains - An open discussion as to why we've had so many issues with our website recently.
[Deleted User] replied to Fluffy's topic 5 years ago
Hello everyone, Today we're going to go over a few major issues that occurred in the last few weeks. This topic will be fairly short and just detail the issues and how we resolved them. In all cases, all account data has remained safe and secure. This only affected the availability of our website. 1
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Addressing Mod Developer Concerns Expressed in "The Problem With ASF."
Fluffy replied to Donut Team's topic 5 years ago
We've added more information to the end of this thread: Original Message is as follows: Mod Developers, Before we get into the reason we're here, we feel it's important to give a background of what we've done over the last three years: Nearly three years ago, we finished work on Donut Mod 3: The Sea
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How To Add Dialogue - A Long Awaited Tutorial
Yzma replied to Sparrow's topic 6 years ago
Another tutorial, aren't you all lucky? Here's all the things you'll need to get making some beautiful dialog! - Lucas' RCF Explorer - For getting the scripts needed. - Lucas' RSD Converter - For adding the sounds. - A file editor (e.g. Notepad or even better Notepad++) - An audio editor for assurin
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2018 Road Map: The Year Ahead
Mr. Fusion replied to Donut Team's topic 6 years ago
Players, We're making an effort to be more transparent with our development process and to give you the ability to criticise us for not meeting goals. We want this community to thrive and because of that we're announcing this public road map. 2018 February 11 February 2018 Open Source Project Donut
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❄ Cold Breathing ❄
mazexz replied to their own topic 1 month ago
This resource provides a lua script & a breathing effect that will apply on your characters once you launch the game. Limitations: I've limited this to just the main characters & their outfits because of a crash occuring when too many characters with particle effects exist (To enable it for all char
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Super Mario 64
SuperFocusYT replied to Jay_mate's topic 6 months ago
Hi everyone, I was a little bored so decided to port Peach's castle from Super Mario 64 to SH&R - Enjoy ! Features: Custom map Custom mission Custom outfit Custom Veheicle Custom Marge Custom Main menu Decompilable Not very fun Feel free to use the map and other assets in your own mods. Mushroom Kin
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FCM - Renovations! v1.0
Yzma replied to their own topic 10 months ago
Greetings, Springfielders! Morgan Vain Corporation has taken over the urban planning and has started with renovations all around Springfield! Come now and explore the new additions to the Town of Springfield! 2 New parking lots; 4 New offices; 2 New modern apartment complexes; 1 New interior. Speaki
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Night-Mod Reignited - v1.0
[Deleted User] replied to Nightbane's topic 1 year ago
The newest mod from Nightbane is here! Night-Mod Reignited is a mod that, despite its title, has absolutely nothing to do with the original Night-Mod! Never play the original mod, though, that's a warning. In this mod, you play as... me, well, a fictional version of me that is characterized as an ab
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The Old Race [Mod Jam 2022 Submission]
kRoLLiK replied to their own topic 1 year ago
Hello, guys! Today, I'd like to publish a mod which is a The Roaring 1920s Mod Jam submission. I was thinking of idea for the mod, but nothing came to my mind except a race with old cars (I hope it doesn't violate mod jam rules) Mr. Burns, as a big admirer of vintage cars, has arranged a race on car
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