Forum Mod Bakery Docs
Magnet Car
Lili replied to Surreal Bot's topic 4 years ago
Pull your victims just a wee bit closer to you with this car. Magnet can be purchased from Gil in Level 1. Quick kicks, custom music, and custom explosion sounds are not included. DOWNLOAD HERE?! Fun Fact(s) I tried making this two years ago. If you don't believe me, I asked in the Discord how I can
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Tesla Cybertruck
Darrus replied to Mazda's topic 4 years ago
A quick conversion, you can get it from Gil on level 1, has working doors, but characters bigger than Bart or Lisa wont properly fit in the truck. Decompilable, feel free to use it in a mod, give credit tho. Download: https://drive.google.com/file/d/1UtPhhofET15AXK7S4don8Z4gIo7If0Q5/view?usp=sharing
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Community Highlight: Summer 2020
mazzy replied to Fluffy's topic 4 years ago
As Autumn begins in the Northern Hemisphere, we'd like to take a look back at some community creations that were released over the Summer. Watch on YouTube Most Played Mods of Summer 2020 Some Law Enforcement Mod by SomeBot A mod that parodies the growth in cop mods over the last year while also bei
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Lucas' Simpsons Hit & Run Mod Launcher 1.25 is now available
Boompson replied to Donut Team's topic 4 years ago
Hey everybody, we have a new major update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.25 Highlights Additional Script Functionality: Checkpoints in missions. Custom Limits: Now lets you increase the maximum number of stages in missions and the maximum number of ped groups in
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Dynamic Lighting
Josh / Proddy replied to their own topic 4 years ago
At request from Colou, I've created a mod that allows you to dynamically set a lighting level. There are three methods in the mod: Addition/Subtraction - This method gets the RGB values and increases them by the specified amount. This is a fixed increase on everything, though it has it's uses. Perce
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Mod Bakery: Discussion & Questions
Fluffy replied to their own topic 5 years ago
This post is out of date. For more up to date information, please visit the blog
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Lucas' Simpsons Hit & Run Map Data Viewer is now available
Fluffy replied to Donut Team's topic 5 years ago
Hey everybody, we have a new tool to release today. Introducing Lucas' Simpsons Hit & Run Map Data Viewer: a new tool to view roads, fences, intersects and more. This tool enables you to easily do the following: View an entire level or individual zones. View the tree, fences, intersects, roads/inter
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Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Fluffy replied to Donut Team's topic 5 years ago
Community, To kick off 2019 we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.21 and SHAR MP 21. Let's get into what's new. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.21 Highlights Anti-Aliasing Hack: A new stand-alone hack for anti-aliasing. Configurations: Save and load sets of
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Removed Car Wreckage in Level 2
Fat Tony replied to Colou's topic 6 years ago
Here's a little mod that does exactly what it says in the title, removing the car wreckage in Level 2! Level 2 has a nasty little car crash in the Matlock Expressway that makes it much harder to drive around certain areas, blocking the player from taking certain routes and instead having to take the
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Website Growing Pains - An open discussion as to why we've had so many issues with our website recently.
[Deleted User] replied to Fluffy's topic 6 years ago
Hello everyone, Today we're going to go over a few major issues that occurred in the last few weeks. This topic will be fairly short and just detail the issues and how we resolved them. In all cases, all account data has remained safe and secure. This only affected the availability of our website. 1
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Addressing Mod Developer Concerns Expressed in "The Problem With ASF."
Fluffy replied to Donut Team's topic 6 years ago
We've added more information to the end of this thread: Original Message is as follows: Mod Developers, Before we get into the reason we're here, we feel it's important to give a background of what we've done over the last three years: Nearly three years ago, we finished work on Donut Mod 3: The Sea
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How To Add Dialogue - A Long Awaited Tutorial
Yzma replied to Sparrow's topic 6 years ago
Another tutorial, aren't you all lucky? Here's all the things you'll need to get making some beautiful dialogue! - Lucas' RCF Explorer - For getting the scripts needed. - Lucas' RSD Converter - For adding the sounds. (OggVorbisSupport negates the need for this) - A file editor (e.g. Notepad or even
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2018 Road Map: The Year Ahead
Mr. Fusion replied to Donut Team's topic 6 years ago
Players, We're making an effort to be more transparent with our development process and to give you the ability to criticise us for not meeting goals. We want this community to thrive and because of that we're announcing this public road map. 2018 February 11 February 2018 Open Source Project Donut
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Симпсоны Бей и Беги: Перевод игры на русский [v 1.6]
hortuns replied to [Deleted User]'s topic 3 months ago
Привет еще раз, это снова Гордон. Если вы играете в SHaR, то наверняка у вас установлен один из пиратских переводов, так? И тут прихожу я, чтобы решить вашу проблему с ним - я вручную перевел почти все в игре за исключением текстур на уровнях. Наслаждайтесь! Качество перевода далеко не профессиональ
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Donut Mod: Teaser 1
PikachuFlixVegas replied to Fluffy's topic 4 months ago
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7 replies