Forum Mod Bakery Docs
Raise Road Nodes/AI Paths (Requires Debug Test for greater experience)
Surreal Bot made this topic 4 years ago
Raise the AI paths by whatever you set it in Mod Settings. Well that's stupid. By itself, it is practically useless. But I was able to make use of this mod by using the Debug Test hack to do the following. Set the mod's Raise Amount to 20 (already done for you). If it's too high, traffic and cops ma
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Fixed Security Exploit: Clickjacking
Fluffy made this topic 4 years ago
On September 14th, 2020 at 11:37am (UTC-4) we were made aware of a potential security exploit. We promptly reviewed our internal systems and resolved the issue at approximately 3:25pm (UTC-4) the same day. The issue did not affect any Donut Team account, but we are reporting it here for transparency
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"Springfield Shopper" Newspaper Template
Addy replied to their own topic 5 years ago
A simple template for the "Springfield Shopper" newspapers seen in the game's loading screens. As you probably guessed, it lacks the content and the date, only including the basic shape and header. Use as you'd like, no credit required.
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BITSS - Batch Image To Shader Script
Weasel on a Stick replied to their own topic 5 years ago
I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items. I was very eager to start taking advantage of .p3dxml file format to simpl
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Lucas' Pure3D Editor 4.4 is now available
Donut Team made this topic 4 years ago
Hey everybody, we have a new update for the Pure3D Editor to share with you all today. Lucas' Pure3D Editor 4.4 Highlights Added new tools for batch exporting and importing Fence chunks, Path chunks and Road networks to and from P3DXML files. Various bug fixes, enhancements and performance improveme
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Subtitles
Vanilly01 made this topic 4 years ago
Maybe a mod that adds subtitles to the base game that also works with mods
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Bart_Chase04 but in chiptune
Surreal Bot replied to their own topic 4 years ago
I made a chiptune remix of Bart's theme. It was made back near the start of February originally for the cancelled Donut Team Deluxe. After its cancellation, it was going to be re-purposed for a secret project I'm working on that has nothing to do with retro crap. But then I had second thoughts belie
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Suzy Lu Edition
Durtvan replied to Surreal Bot's topic 5 years ago
This replaces every texture any texture that OverrideTexture affects with an edited image of Suzy Lu I made. This is just a texture override and does not represent harassment or copyright infringement in any way. That is partly why this mod does not include new dialogue unlike Australian Edition. DO
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Max's Simpsons Hit and Run Map Builder, sponsored by Google(tm)!
[Deleted User] replied to [Deleted User]'s topic 5 years ago
Ahoy-hoy community! Today marks the release of my years-in-the-making, state of the art Map Builder for The Simpsons Hit and Run! This tool imports image data from Google Maps(tm) and uses satellite interfetterence to turn the area selected into a map that can be used in SHAR! To use, simply open Sn
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Simpsons: Hit & Run: but you literally run - the mod
Weasel on a Stick replied to their own topic 5 years ago
Simpsons: Hit & Run: but you literally run - the mod According to all known laws of locomotion, there is no way that a Simpson should be able to chase a car. Its legs are too weak to get its fat body running. The Simpson, of course, runs anyways. Because DT modders don't care what humans think is im
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Accessing Unused Teleport Menu
Morgan Kuno replied to Addy's topic 5 years ago
This tutorial is heavily credited towards Lucas Cardellini for revealing this menu's existence and providing information on how to access it. The Windows release of the game contains an unused cheat menu that was probably used by the developers when testing the game. It allows one to warp between va
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It's the Fuzz!
TheFunHero made this topic 5 years ago
I have a created a new simple but fun mod! In this mod, the text "Hit & Run!" is now changed to "It's the Fuzz!" The cops are now harder to avoid and there are more of them in each level! And in level 6, the police cars are replaced with the Chase Sedans! When the fuzz come, you better cheese it! Co
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DT Docs 3.0 is now available
Donut Team made this topic 5 years ago
Hey everyone, today we're going live with a major update to our documentation site. DT Docs 3.0 This is a completely new documentation site built from the ground up by us. We built this due to the limitations of our previous engine becoming more and more problematic as our docs site grew in scope. T
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Improved Cars
ValeraPan made this topic 5 years ago
Just a mini-mod that improve some car wheel models as it was in preview models. Download. Images:
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The Simpsons: Hit & Run [recreated on Unity]
duffhause replied to 00dat's topic 5 years ago
Sorry for my English.Also, I want to thank the donut team for the programs that help me develop this game. Hello everyone, I’m developing a game The Simpsons: Hit & Run for unity 3d. At the moment I need help with the card, since I don’t have much time to transfer it. If you want to help me with the
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