How to add a stationary vehicle to a mission?
Hadley Steel replied to their own topic 6 years ago
Hi, A lot of questions today, just productive, I suppose. I'd like to add a stationary ambulance to a mission so the player can't use a certain shortcut. I've played around with the script a bit, doesn't seem to be as simple as I thought it would be. Somehow the car's moving by itself without having
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Army Of Cola: Evergreen Buzz 4.8
AmanLegend replied to their own topic 8 years ago
I know this mod the guy who created this thinks it wasn't great but I would be interested to know can I still get a download link for the old Army Of Cola mod Ive been very interested to get the old mod I hope this is the right board for this conversion Im only new and Ive been a big fan of simpsons
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Lucas mod launcher crashes.
ronihohi replied to their own topic 8 years ago
Crahes when i try open it.
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Lens Flare Effect
SlashDashCrash replied to their own topic 8 years ago
Well, after playing Simpsons Hit & Run on PlayStation 2 and PC(although MUCH later on), I've noticed the lack of the lens flare effect. Basically, it's like stuff changing when you look at the sunlight, which is strangely absent on PCs. I was wondering if it is possible/would be possible to recreate
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Suggest Alternative Bonus Cars for Donut Mod
cha0seight replied to Loren's topic 8 years ago
Some people have raised some complaints about our crossover style Bonus Cars breaking the Simpsons immersion which is understandable. We'd like to take this opportunity to offer a second alternative set of bonus cars for these players to improve their experience. We will now be taking suggestions on
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RSD Converter
Hello, I am making a mod but the RSD Converter isn't doing anything. How does it work? Or is there another way o change the ingame music
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[Tutorial] [Outdated] Posting Images, bold text, ect. with BBCode
DouglasColvin replied to Koopa's topic 8 years ago
This tutorial is outdated. Use this one instead. Bulletin Board Code, also known as BBCode, is a markup language used among forums. You can use it to make your posts boring fancy. Text Effects The syntax for bold text is: Insert text hereFor strikethroughs, replace b with s. For underlining, replace
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A day in the life: Radical Entertainment
archieharrison replied to Noviwan's topic 9 years ago
Jake asked me to describe a typical day at Radical during the development of Hit & Run. I'm going to say it's Tuesday. Tuesdays and Thursdays were the best because we'd start the day with an early game of ice hockey. Yes we are Canadians, we all play! Even the company CEO Ian Wilkinson played, and R
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Hit & Run Development challenges
DouglasColvin replied to Noviwan's topic 9 years ago
I received this question: How was the development of Hit & Run challenging, as the credits states, "Thanks for the support from our friends and family during the challenging process of making this game." Some challenges came from doing things (for our team) for the first time: - First 'open world' g
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Stealable Police car/ Mission NPC Cars
Gibstack replied to jrburger95's topic 9 years ago
Would it be possible to make a Mod or Hack that allows the player to steal The police cars that chase you during hit and run or steal NPC cars during a mission?
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Looney Tunes: Vehicular Velocity (Announcement)
Jarrinlooterking replied to Tappie's topic 5 months ago
Warning: The Following screenshots are very early in development and heavily work in progress, pretty much everything has the possibility to change. Looney Tunes: Vehicular Velocity is a campaign mod that's basically what you'd expect, pure chaos that still applies to Hit & Run's many restrictions.
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Where are the Girls of the Family and the Car? 🤷♂️ ❓ (Campaign Mod)
mazzy replied to PikachuFlixVegas's topic 5 months ago
Bart Simpsons and his family plan to take a trip to Krusty's camp in the afternoon, but before that, they stay at the hotel "Ye Olde Off-Ramp Inn" for a day. When they arrive, Bart and Homer collect the things that were in the trunk of the car and leave them in a room on the first floor. But when th
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Adding Custom Music - An Updated Tutorial
With the release of the RMS builder, adding custom music has become a lot simpler. I thought I might as well write a tutorial on how to do this, as it is a little bit unclear at first glance. STEP 1: Extracting the Files The first file you want to look at is music01.rcf. It is located in the game's
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Additional Characters
Hi can someone make a mod that includes the characters from: https://forum.donutteam.com/forum/topic/2115/1 and combining it with the Characters Swap plus mod would be awesome (or at least explain me how to put them in a mod)
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