Forum Mod Bakery Docs
How Has Everyone Been?
Cars For Speed replied to their own topic 2 years ago
Hey, everyone. It's been a VERY long time since the last time I made a topic, so I all wanted to ask is: how have you guys been recently? These last 3 years have been rather hard for all of us, there's no denying on that, and even after the peak of Covid, we're still recovering and trying to get bac
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International Support - Run story mods on non-English releases
Josh / Proddy replied to their own topic 2 years ago
I've seen a few threads recently about users having issues when running existing story mods on the French/German/Spanish releases. With the addition of FileSystemRCFs in the newest launcher, I can now make this. Run this mod alongside a story mod to make it compatible with the international releases
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Winter Theme - Complete Edition (v4.0 - FINAL) - Holiday 2020 Candidate
TonySimpsonsFan70100 replied to Dean's topic 3 years ago
INTRODUCTION Greetings community, Daniel here with a brand new modification, just in time for Christmas: Winter Theme - Complete Edition! You may alright know of a previous attempt of mine in continuing/completing Winter Theme back in 2018, which got abandoned since i was very young and also very la
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Rest Easy to my First Pet
AndrewHarris109 replied to their own topic 3 years ago
Normally I don't talk about this type of stuff, but my dog has passed away this morning. I had this dog since I was 8 or 9 years old. I love you my pet, and I'll see you someday in Heaven. This was a photo of my dog when I was 11, back in 2011.
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How's Lucas Cardellini? Is he still around?
30978 replied to their own topic 3 years ago
Yeah, I just wonder if there'll be another update for his Mod Launcher since March (1.26.1). I know it wasn't that long ago, though. And I actually like him, too. He made the Mod Launcher tool very interesting and efficient.
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Blender 2.8+ Weasel's Collision Editor
Weasel on a Stick replied to their own topic 3 years ago
Aka "That collision blender add-on thingy Weasel made". Import/Edit/Export all types of collisions with blender My very first add-on went under its third rewrite and had to be rebranded. Old version - SPG was very narrow and limited - only cuboids and only StaticPhys chunks. This version, however, s
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Blender 2.8X/2.79: Pure3DXML animation converter (Custom Animations!)
Zcor3x replied to Weasel on a Stick's topic 3 years ago
Animation can explain whatever the mind of man can conceive. This facility blender add-on makes it the most versatile and explicit means of communication yet devised for quick mass appreciation. Walt Disney Weasel On A Stick Thanks to the p3dxml feature I was able to develop yet another nifty add-on
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(SOLVED) Level 2 Mission Template
Yzma replied to V0RTEX L0RD's topic 4 years ago
SOLVED Hello guys! so I'm making a mod for level 2, and I want to try and make custom missions, however, I question how to make players start at a certain point in the level & move their cars, what I'm looking for is basically a simplified Template, that basically looks like this & would show what i
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What Are You're Favourite Traffic Vehicles?
McDoh replied to Addy's topic 4 years ago
The Simpsons: Hit & Run has a rather large amount of vehicles, used, or unused to unlock that a lot of the time we find ourselves never using the traffic vehicles. Whay are you're favourite? For me, in no particular order: Nuclear Waste Truck Glastruc Fish Van Taxi Vote Quimby Truck Coffin Car Burns
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The Simpsons: Hit & Run - The Complete Soundtrack (Download)
And now everyone is leaving? replied to Kenny Giles's topic 4 years ago
 ...About time this popped up again. Ages ago, using Lucas' tools, I converted the game's soundtrack to WAV, and then combined the Mission jingles with the mission tracks to create an "Unofficial" soundtrack release. People like it a lot, but understandably wanted some of the other tracks I purpose
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SHAR Map
22308 replied to 20749's topic 4 years ago
Does Anybody Have JPG Of All The SHAR Maps, Or Know Were to Find It In The Files? Please Post In Comments If You Do!
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Simpsons hit and Run Mod Help? (Edit 29/06/2020)
Chui ガム replied to Ryankz11's topic 4 years ago
I would like some advice and help to make some hit and run mods, I apologise if this is annoying. =======What I can do====== I can pretty much do a basic mission of all the objectives the game has done in the final build, such as - Goto objectives - all the A.I Objectives - Goto (with collectable in
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Mod Launcher newer than v1.21 crashes with authorization exception
Sam_Loomis replied to their own topic 4 years ago
Hi all, I realized that every single release of Mod Launcher newer than version 1.21 crashes on my PC (Win10 64bit, i5 9600k, GTX1060, 16GB RAM) with an `Unauthorized Access Exception` (accessdenied) no matter what I try?!? Help is much appreciated! Thanks.
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When ever I try to open the new 1.23.12 launcher a error occurs.
Josh / Proddy replied to KingNuke's topic 4 years ago
Hi! This is my first post, I have a strange issue where whenever I extract the files to a new folder and run the mod launcher.exe. This long list of errors pops up. I've had it for such a long time. The only version that seems to work for me is 1.16.2, which is extremely outdated. Am I missing somet
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Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher
traumwelt replied to Koopa's topic 5 years ago
GitHub Repository Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher is a project I've been working on to bring SHAR mods to Linux in full. The aims of this project are to tightly integrate with your Linux installation, and deliver a smooth experience that feels less like you're using Wine to run
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