Forum Mod Bakery Docs
Decompress P3D Files
jrburger95 made this topic 9 years ago
At the moment is there a way that we can decompress compressed P3D files, as I want to edit some P3D's from Road Rage, or is that something you can only do with one of Lucas's unreleased tools?
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DAY 10 - The Trick or Treat Event (Almost Done!)
Fluffy made this topic 9 years ago
DAY 10 COMMUNITY, Thank you for your continued participation in The Trick or Treat Event! It's been extremely successful and we can't wait to show you what we have planned. PROGRESS ON CHALLENGES Let's do a quick run down of some challenges: Musical Notes - 2,206 / 3,000 Challenge: Have the communit
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DAY 6 - The Trick or Treat Event
Fluffy made this topic 9 years ago
Day 6 COMMUNITY, You guys are doing fantastic with these challenges, here's the current results: PROGRESS ON CHALLENGES Let's do a quick run down of some challenges: I Pick Things Up and Put Them Down - 124 / 250 Challenge: Have the community add 250 new posts to the forum during the Trick or Treat
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Trick Or Treat 2015 1.3 Released (fixes a couple more crashes)
Loren made this topic 9 years ago
Hey everyone, I have another update for the Trick Or Treat mod. This fixes an oversight in a couple more missions. Changelog 1.3: - Fixed a crash in L2M4 and L6M2 that occured when Use Level 7's Traffic in Every Level was enabled. 1.2: - Fixed an oversight where the Street Race, Car Shop, and Ambien
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DAY 3 - The Trick or Treat Event
Fluffy made this topic 9 years ago
Day 3 COMMUNITY, The Trick or Treat Event is well underway and we're happy to see the progress you guys are achieving! We have some awesome news for you and we're happy to share it! PROGRESS ON CHALLENGES Let's do a quick run down of some challenges: I Pick Things Up and Put Them Down - 75 / 250 Cha
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Trick Or Treat 2015 1.2 Released (fixes Level 6 NPCs)
Loren made this topic 9 years ago
Hey everyone, I have another update for the Trick Or Treat mod. This fixes an oversight in Level 6. Changelog 1.2: - Fixed an oversight where the Street Race, Car Shop, and Ambient NPCs were not added in Level 6. 1.1: - Added a space to a comment on Line 58 of Level 7's levell.lua file. - Removed Cu
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DAY 2 - The Trick or Treat Event
Fluffy made this topic 9 years ago
Day 2 COMMUNITY, Yesterday we released the Trick or Treat Event! Let's do a quick run down as you guys haven't yet finished your challenges. PROGRESS ON CHALLENGES Let's do a quick run down of some challenges: I Pick Things Up and Put Them Down - 60 / 250 Challenge: Have the community add 250 new po
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Follow Mission: Paths
julianstainback made this topic 9 years ago
Dear, Kenny In the follow mission, how do I set different paths?
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Objectives and Locators
julianstainback made this topic 9 years ago
Hello! I am creating my own mod. In mission 1 of level 1, I want to use a map to find Lisa's project, avoid skinner and then get to the school. How do I do that without crashing. Thanks in advance
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Website Update - 22 October 2015
Fluffy made this topic 9 years ago
Hey everyone, We made a small update to the website: - Added statistics monitoring for logging in, post creation, reply creation, and other assorted features. This will be used in the Trick or Treat event. - We are now allowing access from donutteam.com with donut.team being the short url. Sorry if
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Creating Missions with .lua format
julianstainback made this topic 9 years ago
Hi. I am making my own custom mission using lua forma . But I don't know how to create locators and p3d files. Can you help? Thanks
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The Barbecue
Borb made this topic 9 years ago
I've been rewriting the story, as well as adding a fifth part. I'll post the first part when I finish it, but first, a quick recap on the story so far, Homer plans a barbecue, but he's run out of propane, so he goes to the store to get more, he runs into trouble on the way back and loses it. It's re
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RSD file problem
Victorio made this topic 9 years ago
Edit: New problem, In level 1 Mission 2 it uses the same music as in Level 4 Mission 1 BUT I don't want the same music, I want to change to the old music in the L4M1 but still keeping the new music in L1M2. Is that available?
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Creating/Using P3D files in missions
julianstainback made this topic 9 years ago
Hi, I am creating a new mod that will totally reinvent the storyline of level 1. I am creating my missions using the .lua format. how do i use p3d files in missions? Do I have to create any p3d files? How do I create locators for missions?
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