Speedy Simpsons and other mods question?
Addy replied to shiorinfops's topic 4 years ago
Hi there, I'm new to the forum. Long time player of SHAR had no idea there was a mod community and just been playing around with all your awesome mods and demos! It's really amazing. I'd love to try some of the mods that I see mentioned but really struggle to find, their threads seem to be deleted?
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Camera Reverse
TheTitaniumFox replied to EmilDubas's topic 4 years ago
I'm trying to drive in the Annoy Squidward mod but the camera is reverse, and I'm only seeing the back side all the time. I press the reverse button and only then can I see in front, any suggestions?
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How do i play multiplayer?There is no token field in the launcher to put my token code in?
TheTitaniumFox replied to James_TheP's topic 4 years ago
Exactly what the title says
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Problem L1 M7 for custom mission
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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Is there any way to import/burn the Hit and Run mods onto the GameCube version?
iKurt replied to xXViper1206Xx's topic 4 years ago
I was wondering if there was a way to put the donut mods onto the GameCube disc and play it on there. Thanks.
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Can I install both donut mod 3 and 4 at the same time?
Addy replied to TheMasterCurry's topic 4 years ago
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BeamNG.Drive
TheTitaniumFox replied to Ferruccio&Enzolive's topic 4 years ago
Hey, has anybody here considered converting a SHAR map for use in BeamNG.Drive? Wouldn't feel out of place.
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The Simpsons Hit & Run Henchmen Mod (Local Co-Op)
The Simpsons Hit & Run has aged well with time it seems, and the Modding Community has continued its well-defined legacy with their wacky and unique inventions. I respect and support those who contribute in thought and execution of any game that is out there – especially those here at the Donut Team
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Lucas' Pure3D Editor Model XML Format Blender Add-on 1.1.3 is now available
Weasel on a Stick replied to Donut Team's topic 4 years ago
Hey everybody, we have a new update for Lucas' Pure3D Editor Model XML Format Blender Add-on today. Lucas' Pure3D Editor Model XML Format Blender Add-on 1.1.3 Highlights Added support for Blender 2.80-2.82 as well as 11 older versions of Blender. Greatly improved the speed of exporting. It should be
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Car Thief Mission!
wimpy replied to KadeEclipse's topic 4 years ago
Would anyone be interested in seeing a mission where Bart steals Homer's Family Sedan? If so ill put more time into it. but here is a start. it will replace "Flowers by Irene" KadeEclipse
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Website Patch Notes: Version 20.1
Fluffy replied to their own topic 4 years ago
Patch Type: Minor Patch Applied: 30 January 2020 Maintenance Period: None Patch v20.1 Introducing Music - a new area for finding all Donut Team released music. - Can be found under the "More" tab in navigation bar. Fixed a bug where the number of drafts a user has was not displayed accurately when s
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game always crash when im trying my mod
chime16622 made this topic 4 years ago
im trying to make a mod, but it always crash when i get on the car, can you help me?
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MFK 2 LUA Mod Resource v1.03| Fixed
Fat Tony replied to their own topic 4 years ago
Heres a Quick Little program I have put together as a part of my C.S coursework. Creating a Lua file from an MFK requires a Few things All "\" need to be "\\" All Commands need to have "Game." before them You cant have ":" at the end of a line All comments ("//") must be ("--") Now you could do that
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